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The code is not optimize, when fire event use trigger for verify exist planet avaible for resettle (use trigger any_planet with resource energy) and not verify in every planet after not optimize code in multiplayer session is heavy mod and lagging late game.
costs of resettle is not update at new cost of last version.
The variable for find cost is write wrong and useless complicated, you can use modifiers mult in script value with base at 1:
example energy = 100 mult = value:pop_resettlement_cost_mult with value =
base = 1
add = modifier:pop_resettlement_cost_mult.
How. can use modifiers pop_resettlement_cost_mult and country_resettlement_cost_mult for know the cost effective of resettle.
last 2 of these things plus others make the mod heavy to maintain.
Name of mod is wrong, is auto resettle not auto migration.
Why use variable when can fire effect if resettle? is useless cost of variables.
does not work after 31 !!!