Stellaris

Stellaris

732 ratings
[JP_EN]Origin - F.C.S.S & M.C.S.S
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329.501 MB
26 Aug, 2021 @ 5:44am
5 May @ 11:58pm
72 Change Notes ( view )
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[JP_EN]Origin - F.C.S.S & M.C.S.S

Description
起源「要塞戦闘星系」を追加するmodです。

この起源では開始星系が「先駆者の戦闘星系」になり、母星系内に特殊補正を持つ機械惑星、3つの古代の機械惑星、1つの大陸型惑星を持つ状態でスタートします。
居住可能惑星保証はありません。

機械惑星の障害物を除去するごとに専用の惑星補正が増加し、全ての障害物を除去することで星系内の古代の機械惑星を居住可能にしたり、星系全体に要塞を配備する惑星補正を解禁できるようになります。

また、要塞の大部分を完成させることにより、星系そのものを艦船「機動戦闘星系」に組み替えることもできます。
機動戦闘星系の武装は導入しているmodに応じて換装することができ、以下のmodに対応しています。
Gigastructural Engineering & More
Ancient Cache of Technologies
Extra Ship Components 3.0 [Actual]
Additional Vanilla Weapons
Extra Ship Components NEXT
Ancient Cache of Technologies : Secrets Beyond The Gates


なお、「先駆者の戦闘星系」専用ファンタズマゴリア・トゥルースは設置に前提技術が必要であるため、[JP]Star system cluster range weaponが必要です。


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It is a mod that adds the origin "Fortress Combat Star System".

In this origin, the starting system becomes the "pioneer Combat Star System", starting with a mechanical planet with special corrections, three ancient mechanical planets, and one continental planet in the mother system.
There is no habitable planetary guarantee.

Each time you remove an obstacle on a mechanical planet, a dedicated planetary correction will increase, and by removing all obstacles, you can make ancient mechanical planets in the system habitable, or lift the planetary correction to deploy a fortress throughout the system. You will be able to do it.

Also, by completing most of the fortress, the star system itself can be recombined into the ship "Mobile Combat Star System".
The armament of the mobile combat star system can be replaced according to the mods introduced, and it corresponds to the following mods.
Gigastructural Engineering & More
Ancient Cache of Technologies
Extra Ship Components 3.0 [Actual]
Additional Vanilla Weapons
Extra Ship Components NEXT
Ancient Cache of Technologies : Secrets Beyond The Gates


In addition, [JP]Star system cluster range weapon is required because the Fantasmagoria Truth dedicated to the "Pioneer's Battle Star System" requires prerequisite technology for installation.
216 Comments
WariousGaming 18 May @ 4:29am 
is this mod 4.0 yet?
Inny 10 Jan @ 8:24am 
Thank you!
6thStrikeUnit  [author] 10 Jan @ 3:45am 
@Inny [The Merger]
I updated it to the version that added the variables.
Inny 10 Jan @ 3:01am 
Just create a file in common/scripted_variables and put the code in.
It's a new technique that allows compatibility support with max performance.
6thStrikeUnit  [author] 10 Jan @ 2:47am 
@Inny [The Merger]
How would I add this?
I already set a mod-specific global flag when the game starts.
Inny 9 Jan @ 2:29pm 
Hello, can you please add a scripted variable for compatibility? @fcss_mod = 1
Thanks!
MegaPro1921 1 Jan @ 12:07pm 
Also whenever I colonize the planet it removes all the blockers automatically but nothing progresses for the ship
MegaPro1921 29 Dec, 2024 @ 9:38am 
Well whats the correct mod config?
6thStrikeUnit  [author] 21 Dec, 2024 @ 4:22pm 
@MegaPro1921
As far as I can tell from my testing, I was able to find obstacles at both origins.
Could you tell me the mod configuration you are using?
MegaPro1921 21 Dec, 2024 @ 7:46am 
Machine World. There is no blockers on the planet I colonized using the civic nor the origin