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As for moving it into a vanilla special class, that is possible - but it requires overriding a base game file. Only one mod at a time can override a particular file, so most species packs (like this one) add a new species class instead of editing the built-in ones. The code changes are really simple: copy the species class you want to override (such as as AQUATIC) into its own file in a mod, then add "sharkanian" to the portraits section. Last caveat - make sure your new file starts with "02_" so that it will load after the game's file and cause an overwrite.
It uses the "default" advisor based on its ethics - you can add the line "advisor_voice_type = l_aqu_vir" or just change it in-game - if you didn't know, you can change your advisor at any time by clicking on your county's logo in the top left and going to the "Advisor" tab.