Stellaris

Stellaris

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Animated Shark Portraits: Revisited
   
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File Size
Posted
Updated
1.711 MB
25 Aug, 2021 @ 5:41pm
19 May, 2023 @ 12:40am
11 Change Notes ( view )

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Animated Shark Portraits: Revisited

In 1 collection by corsairmarks
Silfae's Portraits: Revisited
30 items
Description
Overview
Have you seen the hulking menace of Silfae's "Animated Shark Portraits" mod? Do you wish that the gameplay elements were up-to-date so that you can play the Deep Tide as it was originally designed? Then this mod is for you!

There are other mods which contain the same portraits, so why should you choose this one? Other mods don't include the prebuilt empire or custom system initializer, but this one does! Please enjoy my translation of Silfae's custom empire into modern Stellaris.

Changes
All gameplay features from the original mod are upgraded to be fully compatible with Stellaris 3.8 "Gemini," the latest version when this was written. Updates include:
  • Update the namelist to account for all built-in army types, remove obsolete entries; Army names more lore-friendly
  • Remove alternate (blank) city graphics - mostly they were to try and get a static diplomacy backdrop but only worked for colonies with city size 4; set the graphical_culture to not define a cityset
  • Add a static room that combines the migratory flock room with the static backdrop image - this room is now used by the predefined empire by default
  • Simply female clothing selector to eliminate duplicate blank choices
  • Update custom starting initializer
  • Update pre-scripted empire
    • Now has Origin: Prosperous Unification
    • Uses aquatic cities and ships
    • Could already randomly spawn
    • Added the Aquatic trait (thus requires the Aquatic Species Pack to play)
    • Removed Resilient trait in order to afford Aquatic
    • Swapped Wasteful trait to Nonadaptive in order to afford Aquatic (as of Stellaris 3.6)
  • You can use Silfae's custom Sharkanian portraits for your own empires without any DLC requirements
  • The Sharkanians are part of the Aquatic species class (with the Aquatics Species Pack) or Molluscoid species class (without) (since Stellaris 3.8)
  • Support being able to choose a single-gender species (since Stellaris 3.2)
Compatibility
Compatible with any other mod that does not add the same portraits or art assets.

The Launcher will tell you that some mods are outdated - that is because the dependency is out of date with the game's version number. This mod overwrites and replaces all incompatible code so that the portrait mod will function as originally designed. You can safely ignore the out-of-date warning for the dependency mod.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

Dependencies
In order for this mod to function, you must install the following mod and load it before this one:

Animated Shark Portraits by Silfae

When to Install
This mod should be added before the game has started. If you remove it from a game in progress, your game may have graphical problems if any species was using the custom portraits.

Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

Special Thanks
I was inspired to extend the original mod when I saw Endugu's expansion of Silfae's Animated Xirmian Portraits. Modular mods that require downloading the original mod(s) help give credit where credit is due.

An extra special thanks to Silfae for creating and sharing so many detailed, animated portraits for the community.

[discord.gg]
20 Comments
Blue Froot Loop 17 Feb, 2024 @ 2:43am 
i like sharks :steamthumbsup:
corsairmarks  [author] 6 Dec, 2022 @ 8:47pm 
Updated for 3.6 "Orion"
Prestobone 6 Dec, 2021 @ 8:36am 
Never mind, I found the line for putting the modded species portrait in the vanilla game file. It works. Thanks.
Prestobone 6 Dec, 2021 @ 4:54am 
Okay, so I understand about the first answer and I tweaked it. But I don't understand about the second one. Do I have to copy the file or just the code? And where do I have to paste the code/file so this species will appear in aquatic category for example?
corsairmarks  [author] 5 Dec, 2021 @ 8:03pm 
@Prestobone yes. In the Sharkanian species class, set it to randomized = { always = no }

As for moving it into a vanilla special class, that is possible - but it requires overriding a base game file. Only one mod at a time can override a particular file, so most species packs (like this one) add a new species class instead of editing the built-in ones. The code changes are really simple: copy the species class you want to override (such as as AQUATIC) into its own file in a mod, then add "sharkanian" to the portraits section. Last caveat - make sure your new file starts with "02_" so that it will load after the game's file and cause an overwrite.
Prestobone 5 Dec, 2021 @ 5:39pm 
Hey, so I have 2 more questions. It appears while the empire do not spawn. The mod portrait does spawn with vanilla empire name. Is there any way to make sure the species don't spawn at all? Also is it possible to move the modded species to an existing vanilla species category?
Prestobone 30 Nov, 2021 @ 2:49am 
Thanks. I just decided to make the species mods not spawning at all.
corsairmarks  [author] 29 Nov, 2021 @ 8:08pm 
@Prestobone You can edit the file for it directly "sharkanian_prescripted_countries.txt" - it's in the "prescripted_countries" folder inside of the mod's folder. If you want to turn it off, either delete the file or edit it to say "spawn_enabled = no" and "spawn_as_fallen = no" or you can change the origin from "origin_default" to "origin_ocean_paradise" and use it directly.

It uses the "default" advisor based on its ethics - you can add the line "advisor_voice_type = l_aqu_vir" or just change it in-game - if you didn't know, you can change your advisor at any time by clicking on your county's logo in the top left and going to the "Advisor" tab.
Prestobone 29 Nov, 2021 @ 2:42pm 
Hey, can you help me on how to edit this species file? I'd like its default setting to change its origin to ocean paradise, and also change its advisor voice to aquatic. I could just edit and save its duplicate in the game. But there's a chance the almost exact same species will pop up during gameplay. Which would be immersion breaking.