Starbound

Starbound

132 ratings
Worm Race
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File Size
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1.445 MB
17 Aug, 2021 @ 4:00pm
20 Jan, 2023 @ 7:27pm
9 Change Notes ( view )

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Worm Race

In 1 collection by Bottinator22
My mods
10 items
Description
Requires TerraLib and any race extender.

Allows you to play as a worm that looks like a Dune Splicer, because why not?
Has a few issues though, main issues being that the intro mission is extremely difficult and some things can be hard to interact with.
I have made efforts to fix these problems however, they're not as hard as they used to be.

To anyone who is making or has made clothing mods: Worm Race supports any kind of clothing that has the necessary keys to fit on a worm, and does not need Armor Adapt.
I suggest adding support, if you want to. The existing worm armour sets (the ones that are completed, more specifically) use this method now.

Discord [discord.com]
150 Comments
geniusthemaster 30 Oct, 2024 @ 6:18am 
can u make likea version to this mode thats supremely overkill, im thinking something like neon worms that can make use of serris speedbooster modstuff and the novakid race rainbow color change mod :>
Bottinator22  [author] 25 Aug, 2024 @ 11:22am 
Terraria Mod adds Dune Splicers and Tomb Crawlers on deserts
Atlas 66 25 Aug, 2024 @ 6:35am 
This is a great idea, very coolly done with that snake, but let's just say.. I'd like that snake on a desert planet as your opponent >:)
Bottinator22  [author] 24 Aug, 2024 @ 2:21pm 
What breaking the game does this mod do?
Atlas 66 24 Aug, 2024 @ 1:04pm 
Good idea if the game had dangerous desert planets where no one lived except these desert worms, it would be a cool idea.
But the mod itself, if it's for your character, well... it breaks the game a lot, I wouldn't play it.
But this one has a cool idea as a blank for a dangerous desert planet, and for these worms to be your enemies >:)

I just imagined a desert uninhabited planet with these worms, it would be epic.
Bottinator22  [author] 31 Jul, 2024 @ 11:22am 
yes, but not the other way around
(The game actually loads non-workshop mods twice, first it loads them when starting up, then it loads them again alongside the workshop mods after the workshop integration is initialized. This is why non-workshop mods cannot depend on workshop mods, because the first loading step loads the non-workshop mods as if the workshop ones aren't there, and the game reacts to missing mod dependencies by just crashing.)
Naes 31 Jul, 2024 @ 9:59am 
It probably sounds dumb, but can workshop mods depend on non-workshop mods?
Bottinator22  [author] 30 Jul, 2024 @ 7:53pm 
you should probably look up a modding tutorial then
Naes 30 Jul, 2024 @ 7:40pm 
I am unable to figure out how to unpack the.pak file. :SBpenguin:
Bottinator22  [author] 30 Jul, 2024 @ 7:03pm 
Steam/steamapps/workshop/content/211820/2577846803/contents.pak
then use the commandline tools that come with the game to unpack this file
then put that folder in your mods folder and unsubscribe from this (to avoid conflicts with itself)
you'll also need to move TerraLib (Steam/steamapps/workshop/content/211820/2230165463/contents.pak) to your mods folder and unsub to it as well due to a bug (non-Workshop mods cannot depend on Workshop mods, otherwise the game fails to recognized that the workshop mod is installed when first loading)