Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Dutch Spice
   
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Categories: Game Modes
File Size
Posted
Updated
138.331 KB
28 Jul, 2021 @ 11:05am
27 Apr @ 12:37pm
147 Change Notes ( view )

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Dutch Spice

Description
Dutch Spice is a difficulty mod that is a step down from Spicy Onslaught and a step up from Onslaught Plus
Intended to be played in conjunction with Deathwish and Cata 3. Auras only work when used with either Tourney Balance or Core's Big Rebalance.

Disable BEASTMEN LOADER if you are crashing. Other difficulty mods like Linesman and Dense can also cause conflicts

IMPORTANT COMMANDS AND SETTINGS

/dutch_spice - to enable the difficulty mod
You can disable the modifications to specials and the new auras and mutators inside events in the in-game Mod Settings

Mod Features:

Even bigger and faster hordes. More max specials and even lower timers.
New enemy breeds, tougher specials, enemies with de-buffing auras
Reworked mid and end events (featuring aura enemies, grudge-marked monsters and more)

Aura details:
The enemy with the aura has doubled HP. Somtetimes more.
Nurgle (GREEN) - Reduces player movement speed by 50% and increases Enemy Mass by 100% (Range 6)
Khorne (RED) - Increases player melee damage by 15% and reduces player ranged damage by 50% and increases enemy damage by 50% (Range 10)
Slaanesh (PURPLE) - Increases player block cost by 100% and increases enemy Stagger Resist by 100% (Range 7)
Tzeench (BLUE) - Reduces player crit chance by 15% (Range 5) and the enemy with the Tzeench aura takes NO ranged damage


Special enemies changes:
Ratling: Shoots twice as fast and is (almost) unstaggerable while shooting.
Warp: Hits more reliably, applies an attack speed debuff and is (almost) unstaggerable while shooting. HP 90 -> 118.5
Globadier: Max Cooldown between throws lowered from 12 to 6 (globadiers are currently bugged and attack faster on official too)
Leech: Grab attack is (almost) unstaggerable. Doubled the suck speed. Teleport cooldown lowered from 15 to 3 seconds.
Storms, hooks and gutter runners are unchanged (for now)
Banner: Now increases damage beastmen enemies do. Old effect and enemy fx removed.

For more detailed changes and update notes please check out the discord and other links here: https://discord.com/invite/CddB7JbjpN
Dutch Spice Event Collection
https://docs.google.com/document/d/1kO8ahXM2rsQlX4dP1WY2Fjwr62w4M6ETWXUhpbAC2z8/edit?usp=sharing
Dutch Spice New Enemies
https://docs.google.com/spreadsheets/d/e/2PACX-1vSDm6ZYno9PYqTum6Y5gDQinnEGGCEFvTRR-Ql2KL1NAAGvo7WwZc1dnl9leTjmbFTNNUvaHEKsA4OC/pubhtml
8 Comments
Jgrmstr 21 Apr @ 1:49pm 
Can u enable it for chaos wastes?
Janoti! 15 Feb @ 11:38am 
DESCRIPTION UPDATE HUUUGEEE
noelsy 13 Feb @ 12:15pm 
WOW that is a descriptive description! Thanks!
Resplendant Hue 8 Aug, 2024 @ 12:03pm 
what is this i have never found of what this is ingame
BananaDream 27 Mar, 2024 @ 10:12am 
By the twin tailed comet
Poroh 26 May, 2023 @ 6:04am 
It would be fan to add to the specials Creature Spawner/misc/chaos_plague_sorcerer (how in Incursion/Peregrinaje)
Root of Evil 20 May, 2023 @ 10:40am 
Why did they repaint the skin of beastmen_bestigor? The color is unnaturally saturated. It would be great if you added the ability to disable coloring in the mod settings.
Mino 16 Apr, 2022 @ 11:42pm 
Perfect difficulty for four advanced players.It's fun play Twitch vote and BTMP Mod with friends.