Space Engineers

Space Engineers

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MES - Earthlike animals
   
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Type: Mod
Tags: NoScripts
File Size
Posted
Updated
60.837 MB
23 Jul, 2021 @ 12:12pm
15 Mar, 2022 @ 1:49pm
10 Change Notes ( view )

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MES - Earthlike animals

Description




This mod Spawns Medieval Engineers deer, horse, sheep & cow NPC's


for the non scripted version for daily needs use this mod instead EarthLike Animals




These Bots only provide components as loot

NOTCompatible with daily needs


Other NPC mods

Alien Animals
Martian Monster


Suit mods

More engineer characters
Star wars characters



  • Please do not reupload the work, send me a message if you need something.

  • This is still in progress please look out for updates/changes.

  • Feel free to suggest enhancements/issues in the comments.

  • If you like my mods and want to say thanks feel free to contribute here [paypal.me]

Acknowledgments

A lot of people were involved in the original version of this mod

Keen Software house for the deer and animal behaviour

SkallaBjorn for the Daily needs connection and work on the past mod

Gopher for the old mod that I enjoyed so much I had to make a new one.

And anyone else I might have forgotten thank you!

Additional animal models from Pack3d[p3dm.ru]


Popular Discussions View All (2)
3
28 Sep, 2024 @ 6:45am
wolf's causing crash.
Dog Pilot
1
19 Dec, 2024 @ 2:16pm
Turrets always aim over the heads of animals
stormarmy
210 Comments
Thilin 3 Jun @ 6:01am 
turret still shooting over the heads of the animals :/
Chipstix213  [author] 12 May @ 12:50pm 
No, usually if they don't spawn you'll have to change the load order
Silent Zephyrs 12 May @ 10:36am 
ahh okay, thats all good then. was under the impression that the non-MES one didnt work with MES properly and the animals wouldnt spawn
Chipstix213  [author] 11 May @ 11:49pm 
No I can't, there is a incompatibility with the mes creature spawner and MES.
You can use the "not MES" one with MES and daily needs it just won't have the biome spawning
Silent Zephyrs 11 May @ 9:27pm 
no just got a bit confused as you have this MES version that is not compatible with Daily Needs, then you have a Non-MES version that does support Daily Needs. i was meant to leave a comment on the other version asking if you plan on making one that supports both MES and Daily Needs
Chipstix213  [author] 11 May @ 1:15pm 
It is by default.....

MES shows as a dependency on your screen?
Silent Zephyrs 11 May @ 12:26pm 
is there any chance of making this version compatable with MES at some point?
Chipstix213  [author] 21 Apr @ 11:18pm 
The faction starts as neutral you can use the admin faction controls to set it and make peace
Olypilot 21 Apr @ 10:36pm 
Is there any way to set these creatures to be neutral? I like to see them running around but my guns immediately shoot them.
Chipstix213  [author] 19 Jan @ 1:17am 
I didn't know that, I wonder when that was added. I know combat phase also stops creatures but I used to be able to get constant spawning until the game crashed 😅