Starbound

Starbound

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Shellguard Tweaks
   
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94.631 KB
21 Jul, 2021 @ 1:08pm
27 Feb, 2024 @ 11:00pm
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Shellguard Tweaks

Description
NOTE:
This mod overwrites the player.lua file, as a result it will run into incompatibilities with any other mods that overwrite the same file, while such incompatibilities will only cause Shellguard mercs to become unhirable ultimately, you have been warned!

Shellguard is a pretty nifty mod, adding largely high quality missions, bosses, and weapons to the game. But naturally it's a little rough around the edges and (in my opinion) could use some minor tweaks and improvements here and there, especially in making it as lore friendly as possible (which it does a good job itself of for the most part) and having all of the objects having racial descriptions to them. As a bonus I implemented something a fellow named Prodigy had made to fix up the way you could hire shellguard mercs, with contracts instead of penguin doubloons, something that not only makes more sense than the rather shady currency of penguin doubloons but also eliminates the rather immersion breaking effect some mods can have when SG suddenly starts selling other things the penguin bartender sells.

And for the record, if you feel that the mission where the player first encounters the Survivor somehow contradicts the Ruin just blowing up the Earth instead of infecting it, I feel that it could just be that the ruin got a tentacle lodged around the hospital and it got severed when the ruin was forced to return to whence it came.

Credits: Prodigy for the contract sprite and the contract station resprite too, LoopyZach for the new Shellguard airlock door sprites
34 Comments
Armok  [author] 28 Feb, 2024 @ 9:11pm 
@Rusty np!
Rusty 28 Feb, 2024 @ 6:29pm 
Problem solved, thanks a lot! :D
Armok  [author] 27 Feb, 2024 @ 10:59pm 
@Rusty looks like my attempt at patching a couple of the missions threat levels didn't quite work as I hoped, I'll go and fix that in a jiffy
Rusty 27 Feb, 2024 @ 9:51pm 
Hello! I'm getting this error in my log from the recent update of this mod.
"Could not apply patch from file /dungeon_worlds.config.patch in source: F:\Steam\steamapps\workshop\content\211820\2553602050\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'value' in pathApply("/sgvehicletutorial/value/threatLevel")"
Armok  [author] 17 Jul, 2022 @ 11:33am 
@Dredd Personally not into either of those mods I'm afraid, so no, don't expect anything to do with either of those mods from me
Dredd 17 Jul, 2022 @ 3:21am 
Can we see another shellguard patch that makes the weapons and armor function similarly to FFS/GiC? :D
AhzuulRetrovali 25 May, 2022 @ 11:45pm 
ah, oki, thanks~
Armok  [author] 25 May, 2022 @ 11:22pm 
@AhzuulRetrovali once you've completed the first shellguard quest line and unlock the next shellguard outpost after that, you should be able to obtain the contracts from there
AhzuulRetrovali 25 May, 2022 @ 11:10pm 
How does the recruitment work with this exactly? Where do I get the contracts?
Ribbons0121R121 8 Apr, 2022 @ 8:18pm 
should probably mve things like this to a discussion but ive also noticed that the missions you use these have enemies that can pretty much melt it, take too long on a turret and youre toast
but then you use it outside these missions and it handles damage decently? maybe its something to do with enemy spawn density