From The Depths

From The Depths

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Dreadnought Nolaru
   
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19 Jul, 2021 @ 4:59pm
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Dreadnought Nolaru

Description
This, is the culmination of almost a years worth of off and on work. She has seen refit after refit after refit (not helped by the fact that two major updates dropped during her time in the shipyard), and is almost a bigger development story than the Heavy Battleship Series. . .almost.

The original story of this boat can be traced back to Damaddok82s Steaming Pile of Ships tournament in which the original Nolaru was designed to fight in. (videos of the OG's apperance provided above in chronological order)

It fought valiantly, but various design flaws and oversights saw it get knocked out fairly quickly.

I however was not going to just sit and let the boat rot however, for Nolaru had potential, potential to rule the waves as one of if not the best ship I have ever constructed.

Thus I began refitting her, and, just to keep things simple, here's what I changed and such from the original version

Complete Rework
- Power plant (no longer steam, now based on fuel engines)
- Casemate CRAMS
- Simple Weapon setup (now dedicated towards AMS duty and fly swatting more than anything)

Overhauled
- Propulsion (Now capable of like 23m/s)
- Main Guns (increased firerate and cleaner tetris)
- AI Manouvering (Now will effectivly broadside targets instead of running away weirdly)
- AI Fire control (actually hits its targets more often than not)
- AI compartmentalization (Main guns, Secondaries, and AA are all their different AI cores and have different AI detection suites)
- AI detection (More redundant and more accurate)

Added
- Laser Anti Munition System
- PID Stablization (So she can handle rough seas just fine)
- Torpedos
- Large VLS Missiles
- Anti Missile Cannon Casemate
- Decoys

Safe to say it was a absolute nightmare to get everything working, let alone working well.

Anyway, here is the obligitory Statblock for everything

Length: 183 Meters
Width: 29 Meters
Draft: 10 Meters
Free board: 4 Meters
Total Height: 57 Meters (mostly cause of the Masts)

Cost: 649K Materials (Cheaper if you remove VLS Tubes and Torpedos cause missiles are stupid expensive)
Munition Cost: 6K mats (Shes a glutton for ammo)

Top Speed: 23m/s (cruise speed is bugged and wouldn't save for me, you'll have to save it yourself in the Construct Info Menu)

Firepower
Missile: 154 (cause Large Missiles are OP)
APS: 66
CRAM: 175
Simple Cannon: 20
Total: 417

Engine Power
~17.5K (changes depending on strain)
Fuel Access
2,450
Ammo Access
4,850
Mat Storage
88K

Weapons Array
5x Twin 400mm APS Cannons firing APHE, 4.3 RPM
4x Single 179mm APS Cannons firing HESH, 6.7 RPM

36x CRAM Casemates
4x Multi-barrel APS Gatling Casemates

4x AMS Launchers

12x 94mm Simple Cannons firing SABOT (for range only)
8x 50. Cal Machine guns cause why not
5x Twin Dual Purpose Bofors 40mm AA guns

8x Large High Explosive VLS Missiles
8x Medium High Explosive/EMP/Frag Torpedos
2x Large Sonar Decoys

LAMS Battery with 136K Energy in 2Q mode.

Oh and a singular Ram at the bow of the ship in case she's had enough and today is a good day to die.