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报告翻译问题
-all lanterns are boostable/jumpable and kinda break the map(like the 1 on A-site allows you to see through the entire map)
-mid is rough to hold, mainly because of all the verticality, creates infinite headshotangles
-the backlane on CT B is a bit much, ong B is just a small chokepoint and therefor already really easy to cover with util/crossfire.
Very much enjoyed your map, keep it up:)