Left 4 Dead 2

Left 4 Dead 2

998 ratings
[Hard-Mode] Random Car Alarm Controller
   
Award
Favorite
Favorited
Unfavorite
Game Content: Scripts
File Size
Posted
Updated
37.069 KB
8 Jun, 2021 @ 6:46pm
4 May @ 1:28am
63 Change Notes ( view )

Subscribe to download
[Hard-Mode] Random Car Alarm Controller

In 2 collections by 이제부터 진짜 MANACAT
MANACAT's Local Server Support Tools
36 items
MANACAT's Hard-Mode Modules
17 items
Description
This add-on increases the difficulty of the game.
Are you bored of doing the same thing every day in L4D? Then let's try a new challenge.

This addon turns on/off alarms for cars on the map. You'd better forget about the familiar location of the alarm car.
Because it's totally random

Default alarm car's alarm is turned off randomly.
- There may be no alarms at the always fixed alarm vehicle spawn location. (33% or less)

Cars that never sounded alarm are randomly changed to alarm cars. (33% or less)
- Only cars that can be hit and dribble by tanks are eligible.
- The conversion probability is lowered the more cars there are on the map. (33% or less)

This addon also works in Versus mode.
Both teams can play a fair match under the same alarm vehicle placement conditions.

※ This add-on can be used alone, but it is also great to use with Random Object Spawner. (recommended)
- This script only works on your local server.
- No action other than the add-on subscription is required to apply the script.





Paypal[www.paypal.com] for donations:
If my works are helpful to you, donate as much as you wish. That helps me keep making somethings.
53 Comments
Cr0w 8 May @ 1:15pm 
Could you look into the fact that if you shoot a car on a finale stage (that isn't like the Parish) you completely skip over the first wave sometimes? I'm not sure what causes that.
Entropy ManG0 20 Apr @ 12:10pm 
i think we need Random Car Color make game more fun again:happy_creep:
orinmeow 12 Feb @ 9:37pm 
The places you'll see friends leave comments.

That said, I hope you find the fix soon, Mana.
TrueKringe 2 Feb @ 1:34pm 
@Manacat I think it's happening on every custom campaigns, I've played Urban Flight and Rural Tour among others until I chose to disable it.
이제부터 진짜 MANACAT  [author] 31 Jan @ 11:56pm 
yeah i noticed right now it has something broken, i'll fix soon
이제부터 진짜 MANACAT  [author] 31 Jan @ 11:40pm 
@TrueKringe
I'll be checking, which custom campaigns did you play?
Crash 31 Jan @ 11:31pm 
I hate to be that guy, but I don't think this mod is working at the moment. It seems that the car alarms are placed in their original spots and not in random places. The only time I see a car alarm in a different place is in the first level of 'No Mercy', where the car alarm sometimes spawns near the area when you exit the alleys. Other than that, the car alarms usually stays in its original placement. Just thought I'd let you know.
TrueKringe 30 Dec, 2024 @ 3:04pm 
Is it possible to made the script customizable? Cuz the current script seems to be messing with custom campaigns by replacing almost every eligible cars with alarmed cars.
Doc903 17 Oct, 2024 @ 9:32pm 
Just getting started on making a mockup in Notepad++, but maybe the start could be:

"function OnGameEvent_infected_hurt" as a start to such a script idea?

Would you mind if I messaged directly, just for help learning some basic Vscripting?
Doc903 17 Oct, 2024 @ 7:25pm 
Makes sense. Idk how it would be target either, I guess one would have to make any damage the infected takes to produce the "shove" effect, but idk if that would cancel out the death. Or maybe make it dependent on damage from the infected side, instead of basing it on the guns. Some sort of string that would be "If damage is not fatal", or "On_TakeDamage"(if that'a event).