Left 4 Dead 2

Left 4 Dead 2

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Sacrifice-Passing Continuity
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Game Content: Scripts
Game Modes: Co-op
File Size
Posted
Updated
222.431 KB
21 May, 2021 @ 9:27am
29 Aug, 2024 @ 3:24am
61 Change Notes ( view )

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Sacrifice-Passing Continuity

Description
NOTICE: As per usual, this addon uses scripts. This will not work in Dedicated servers. Use local/listen servers, or singleplayer instead.
An upside to this is that if you can see this addon's effects, everyone else can.

Bill's sacrifice was permanently marked as a static point in the history of L4D2. There was no changing it.

...or was there?

Now the ritual can be completed with the gruff biker, the optimistic black dude, or even the young girl!


The inventories of any survivors that survive The Sacrifice, or are still somewhat living but not on the bridge will be saved.
Of course, the survivors not on the bridge will be dead in the same spot in The Passing.

You need to finish any game of The Sacrifice finale in order to see this addon's effects on The Passing.
It doesn't matter if you play through the entire Sacrifice campaign, you can skip straight to the finale.
The butterfly effect will take effect once you restart the generator, or fail the finale.
And no, you can't switch to a Dedicated Server in one of these steps, it is required to do both of these in a Local/Listen server or Singleplayer.

Also supports the Survivor Swap mutation from Rayman's Mutation mod.


No, this does not edit the talker to account for the changes.
Not only are talkers something I barely have knowledge about, there's also the fact of the lack of voicelines for situations like Bill surviving.
As such, expect the L4D1 survivors to still talk to their dead group members as if they're still alive or go awkwardly silent, and the L4D2 survivors also doing so.

Three custom conversations with Bill in the first map of the Passing will happen. Louis' will still be quiet.


Will attempt to support custom Sacrifice maps, like The Sacrifice - True Ending. However, you need to wait until the victory music for it to save data on those maps instead of immediately after the generator restart.
And there's no guarantee custom Sacrifice maps will work properly, either.

Other notices
- The sacrificed posed bodies of the L4D1 survivors excluding Bill have a possibility to get messed up if you have a survivor model addon installed for them.

Technical Stuff
Click here to know about other features of this mod like changeable settings.

Getting all four to survive without editing the cfg or cheating? Maybe those complimentary mods will be of use 🤔
Popular Discussions View All (4)
24
28 Jul, 2024 @ 4:59pm
PINNED: Bug Reporting
Shadowysn
5
27 Feb, 2024 @ 5:35am
Technical Stuff (settings.cfg, data.cfg, etc)
Shadowysn
5
26 May, 2024 @ 8:45pm
PINNED: Upload your continuity here!
Shadowysn
173 Comments
Gojira 9 Mar @ 10:33pm 
Hey could you make it so ellis doesn't talk to himself or coach, nick, and rochelle, since if one of the l4d1 characters are dead and one of the l4d2 characters try to have a conversation with the dead one, it will sound like they are talking to themselves... so are you able to fix that?
Axel 18 Jan @ 3:55am 
My mod, The Sacrifice Rebirth, still up. With it, you can save Bill without needing cheats.
Reversepolius 14 Jan @ 7:36am 
you know it would be cool if the boxes from the passing covering up bills corpse were there in the sacrifice for continuity purposes also why not add some dead commons to explain the blood
Shadowysn  [author] 14 Jan @ 7:32am 
@Reversepolius
It would technically be possible with scripting considering you can re-use the same entity for a survivor's dead body that is defibbable, the only issue is Bill's body is a static prop baked into the bsp and there's no easy way to remove it so the body will still be there even if Bill gets revived.
Reversepolius 14 Jan @ 7:29am 
considering bills corpse is a prop i don't know how you would do it
guppy 14 Jan @ 7:27am 
someone needs to make a mod where you can revive bill will a defib lol
Reversepolius 14 Jan @ 7:18am 
imagine bill just getting up after you refilled the generator to get to the car imagine that interaction.
Shadowysn  [author] 14 Jan @ 7:14am 
@Sackyboy
@Reversepolius
Bill was never intended to be defibbable, so I followed suit, neither can any of the L4D1 survivors be brought back. They stay dead.
It's a bit nonsensical to be able to use defibs on what are intended to be story-related deaths.
Reversepolius 14 Jan @ 2:51am 
i believe them remaining dead is the point sadly.
Sackyboy 14 Jan @ 12:44am 
is it possible to use the defib on the dead l4d1 survivors? (other than bill since im aware he is 100% a prop)