Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
To prevent constant churn, most jobs have a slight priority boost for pops that are already in that job.
modifier = {
factor = 10
is_enslaved = yes
can_take_servant_job = no
}
To the weights before my slaves would take technician jobs.
This mod is fully up-to-date with 3.0.3 though!
fixing" tech job weighting, but didn't specifically mention slavery, so I am unsure.
Check out the tooltips in the listing image. The right-hand image shows the default gameplay - the slave species has Ingenious, but it has a higher weight wanting to be a Miner or Farmer than a Technician. The right-hand side of the image shows the same situation but with this mod - the slave species now properly wants to be Technicians the most.