Stellaris

Stellaris

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338.332 KB
23 Mar, 2021 @ 12:32pm
29 Mar @ 9:57am
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Description
This mod increases the number of trait picks and trait point for species to allow them to be more diverse and specialized.
It applies to empire creation as well as non player races. This is espesially useful when using modded traits.

The new values:
- Biological trait points: 3 from 2
- Biological trait picks: 7 from 5
- Machine trait points: 2 from 1
- Machine trait picks: 7 from 5
- Lithoiod species have the same values as biological ones. (As is the original)
- Robotic and presapient values unchanged

Should work with with any mod except if it also changes the 00_species_archetypes.txt file.
Popular Discussions View All (1)
0
29 Dec, 2021 @ 5:55am
Bug reports
mazug
23 Comments
Toke 12 May @ 9:21am 
This mod causes food consumption to stop
Wolfdrache 12 May, 2024 @ 1:10pm 
will this ever going to be updated with the latest version of Stellaris?
Boopwuffliesnoot 22 May, 2023 @ 1:08pm 
so far 0 issues thanks!
mazug  [author] 18 May, 2023 @ 11:35am 
I looked into the file struktures to see if any major updates are necesary. Luckily the contents of the relevant files are the same.
So I updated this mod, ensuringit works on the modern versions. Tell me if you find any problems, but it should continue to work fine.
Boopwuffliesnoot 18 May, 2023 @ 4:29am 
it's mostly working atm but would be a good idea to update it at some point to keep it stable
RagingDoughnut 14 May, 2023 @ 10:30pm 
gonna update to 3.8?
Moonking99 11 May, 2023 @ 8:22pm 
needs a update for current version
vincent_calgari 10 Jan, 2023 @ 4:25am 
so this is safe for current update?
mazug  [author] 11 Jul, 2022 @ 12:06pm 
I was away from Stellaris for a while, but I got around to update my mods finally.
I looked if anything changed and did some quick checks to ensure this still works bugfree.
But I haven't had a lot of time, so please tell if you experience any new problems in the new version.
Tijaczer 19 May, 2022 @ 10:32am 
update?