Project Zomboid

Project Zomboid

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Save Our Station!
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File Size
Posted
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22.751 MB
16 Feb, 2021 @ 4:50pm
17 Mar, 2024 @ 10:52am
13 Change Notes ( view )

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Save Our Station!

Description
Save Our Station!

This mod adds a new gameplay mechanics to the Automated Emergency Broadcast System (AEBS) along with new areas to explore in the vanilla Knox Country Map.





Save Our Station has been a blast to work on, and we intend to keep it up to date, but we've also been working on our own title we think you'd be interested in. It's called Dandelion Void, and you can wishlist it here!


Please Read - Build 42 Development
Yes, B42 support is planned. No, we don't have an estimated time for it.

We will not be pushing any more patches for B41, as we've already committed to the B42 code structure internally, and have not run across any relevant issues in the last year. Any announcements regarding B42 Development will be posted here and also on the various PZ discords.



Repair the Emergency Broadcast System
Do you...
  • ...find yourself late in the game with nothing to do?
  • ...want new areas to explore in Knox Country?
  • ...take your hourly weather updates and air traffic alerts for granted?

Save Our Station spices up your survival experience by causing the Automated Emergency Broadcast System to occasionally suffer service outages. Travel to weather stations scattered around Knox Country to find, diagnose, and fix the broadcast system.

Whilst the AEBS is built with emergency scenarios in mind, the backup systems can only last so long...

How it Works
At the end of every emergency broadcast, the system's integrity will be reported, communicating the status of the Emergency Broadcast System.

Once the power shuts off in Knox Country, there's a chance the Emergency Broadcast System will fail.

System Faults

When a system fault occurs, the network will run a self diagnosis - a process that may take several days. Upon completion, a location and diagnostic code will be broadcast.

Refer to NWS - National Weather Service - Diagnostic Manuals and NWS Registers to find and troubleshoot the issue.

The NWS Diagnostic Manual will tell you what is wrong, and the items needed to resolve thefault. The NWS Register will tell you where to find the weather station in trouble.

Enter the control room of the appropriate weather station, and perform the repairs by right clicking on one of the weather terminals. Once the repairs are complete, the next Emergency Broadcast will be broadcast loud and clear... until the next fault occurs!

System Inturruptions

For a more punishing experience, system interruptions can be enabled from within your sandbox settings. These interruptions are temporary system faults, during which the Emergency Broadcasts system will be unavailable.

What's New in Knox Country
Five new locations have been added to the vanilla map, in the outskirts of West Point, Riverside, Muldraugh, Rosewood, and REDACTED. In addition to weather stations, each location includes additional points of interest, such as a dirt race track, a diner, secluded homes, REDACTED, and much more!

New Items
To troubleshoot faults in the Emergency Broadcast System and find weather stations, two new items have been added to the game.

- NWS Diagnostic Manual -
  • The National Weather Service Diagnostic manual provides the information you need to interpret the diagnostic codes thrown by the Emergency Broadcast System during a fault.
- NWS Register -
  • The National Weather Service Register contains the locations of all civilian weather stations, as well as a general layout of the major roads in Knox Country.
    However, you will not find REDACTED on a typical NWS Register - but with some luck, someone may have written it down before the Knox Event started...

Since these are technical publications with a niche appeal, they are pretty rare.
Try your luck at the local bookstore, library, or home bookshelf. If you happen across a weather station, there's a good chance you'll find them in the control room, or in the trunk and glovebox of parked weather service vehicles.

Sandbox Options
Save Our Station now supports Sandbox Options for customizing your play style, such as:
  • Toggle for the Knox-Power Grid failure requirement.
  • Toggle for enabling/disabling Faults and Interruptions individually.
  • Reliability profiles for determining the frequency of faults and interruptions.
  • Time multiplier, for increasing or decreasing how rapidly faults and interruptions progress.
These options can be changed at any time, on both Dedicated and Host-Mode Servers, via the Admin Menu. Singleplayer users can set them when starting a new game, or can use a mod like Change Sandbox Options (by Star) to edit them in an existing world.

Mod & Map Compatibility
Save Our Station is compatible with many map mods.
Please see the stickied post in the Discussions section for a comprehensive list, and the Map Cells that are in use.

Frequently Asked Questions & Issues
We have moved the FAQ into the Steam Discussions section. Please see the appropriate stickied post!

If you are running into a bug/issue, please use our GitHub Issue Tracker[github.com]. Your issue may have already been resolved.

What languages are supported?
The following languages are already supported, with more on the way!
Check out the stickied post below to help localize Save Our Station.

  • English - EN
  • German - DE
  • Spanish - ES
  • French - FR Update Needed!

If you see English where it shouldn't be, it's because we need more help localizing this mod. See the relevant Steam Discussion Post for further information.

Credits
  • Spacew00t - Original mod creation, mapping, texturing, and Lua scripting.
  • YoshiWoof22 - Maintaining, code overhauls, Interruption system, Sandbox Options, German localization.
  • Krukrapok - Texturing the weather terminal and all around advice for improving my own textures.
  • throttlekitty - Answering my endless questions and providing awesome tiles!
  • Daddy Dirkiedirk - Textures and quality feedback.
  • Konijima & Chuck - Lua debugging for multiplayer support.
  • Xianah - French localization.
  • Nitropic - Spanish localization.
  • Lexx - Minor bugfix.
  • Olipro - Fixes for v41.78 update.
  • UNKNOWNFOX & Skizot - Vehicle texture help.
  • Special Thanks to everyone in the #mapping Discord channel, y'all are great!!!



Workshop ID
2398274461
Mod ID
SaveOurStation_Core
Mod ID
SaveOurStation_KnoxCountry
Map Folder
SaveOurStation_KnoxCountry_World
Popular Discussions View All (35)
12
21 Jan @ 5:59am
PINNED: Mod/Map (In-)Compatibilities
YoshiWoof22
10
19 Nov, 2024 @ 12:59pm
PINNED: Frequently Asked Questions (FAQ)
YoshiWoof22
4
3 Mar, 2024 @ 3:07pm
Random Suggestions:
Inked.
653 Comments
Tsel Elohim 16 Jun @ 11:10am 
We have arrived in orbit, Any survivors this com station is safe.
YoshiWoof22  [author] 15 Jun @ 2:40pm 
@Yawahoo

KnoxCountry ist der Map-Teil der Mod, welcher die neuen Wetterstations-Gebäude sowie die relevanten Items (Karten, usw.) hinzufügt.

Core enthält den ganzen Code für die AEBS-Systemausfälle und die Reparatur-Mechanik (also das, wofür man die Mod ja eigentlich nutzt). Core braucht deshalb auch zwingend die KnoxCountry-Map.

Die Mod ist extra so aufgeteilt dass man die Möglichkeit hat, nur die neuen Gebäude und Items zu haben, ohne die ganzen System-/Reparatur-aspekte der Mod. Man kann somit auch Core also jederzeit später hinzufügen oder auch wieder entfernen, wie es einem passt ^^
Yawahoo 15 Jun @ 6:40am 
Was ist der Unterschied zwischen SaveOurStation_Core und SaveOurStation_KnoxCountry?
OnyxGuardian1337 31 May @ 9:05am 
mildly embarrassed to admit that I mainly used this mod for the Junkyard location it adds across from Muldraugh lol.
YoshiWoof22  [author] 25 Mar @ 3:44pm 
@The_Real_Christopher_Biggins

Power repair is probably the most common question we get asked here in the comments.

Our usual stance on it so far has been "No, because its logically & realistically infeasible for a single everyday-person to restart an entire power grid from a total blackout, let alone maintain it and the substations".

Its also really difficult to balance it for actual gameplay, and far beyond the scope of my maintainer coding abilities or this mod in general.

If someone else wants to take up the mantle of making a mod for power or water repair, by all means go ahead - though I don't know if I would recommend using the SoS codebase for it.
Robin of Kensington 25 Mar @ 3:00pm 
Could this a be used as a base to to do a power system using the new Electrical substations in build 42.? i have thought about this mod for a long time as i'm sure have others.
Yes.
Xan Kriegor 19 Mar @ 4:04pm 
Does Weird Al own the station?
YoshiWoof22  [author] 18 Mar @ 4:17am 
@Stolas Suzie
All good, glad to hear it wasn't some obscure bug in the end lol.
Stolas Suzie 18 Mar @ 4:05am 
Its back on my bad just didn't realize it was stillllllllll restarting during that 24 hour period worried it was stuck in a loop from a mod conflict