Space Engineers

Space Engineers

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Null Point Jump Disruptor
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Type: Mod
Mod category: Block
File Size
Posted
Updated
64.223 MB
22 Jan, 2021 @ 11:05pm
10 Aug, 2023 @ 1:55pm
17 Change Notes ( view )

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Null Point Jump Disruptor

Description
Adds a jump disruptor energy weapon into the game that disables jump drives on hit and ignore defense shields. This is a rework I have done of my old Jump disruptor mod. https://sp.zhabite.com/sharedfiles/filedetails/?id=2228627514
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Stats
Large Jump Disruptor:
- Power = ---MW (bout 2 large reactors)
- Disabled Time = Max time 22 seconds
- Max Stacks = 5 (If hit with weapon while previous time was not yet up, will add 'Disabled Time' for up to this many stacks)
- Muzzle Velocity = 250 m/s
- Range = 2.5 km
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April/3/2021 Update
Redid/fixed collisions
Redid/fixed mounting points
Reduced mod size by 32MB
Improved model quality in some areas
Redid textures and model to allow it to be more colorable


July/17/2021 Update
Minor fixes
Reduced disabled time down to a max of 22 seconds

Oct/13/2021
Converted to CoreSystems

May, 5th, 2022
Updated to newer version of weaponcore
Updated description
Added Damage states
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Plans for the future
Overhaul
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This weapon requires WeaponCore!
https://sp.zhabite.com/workshop/filedetails/?id=1918681825

Make sure to rate it and give feedback in the comments! :3)

Special thanks to Malkrie for helping me with the audio side of things <3
Special thanks to Rain42 who helped me when I got stuck <3

This weapon will be used on the Shattered Plains server which will also see a big custom weapons modpack as we get ready for the next chapter of the server. If you are interested considering joining the discord for more information. :3
https://discord.gg/uCZt4tURuZ


If you want to support me and further creations :3
https://paypal.me/JacobLCollins?locale.x=en_US
Popular Discussions View All (1)
9
25 Mar, 2022 @ 11:23am
Bug Report
Killerbee77
101 Comments
KilledJoy 10 May @ 6:12am 
Honestly it being stitched together with vanilla parts makes it look kind of nice, keeps it with a mixed feel of vanilla and scifi
Ryunoske 9 May @ 10:12am 
So now I can only wait and hope for some new turret or field emitter :steammocking:
Killerbee77  [author] 9 May @ 10:07am 
And then you got my funky one with weird mount points
Ryunoske 9 May @ 9:36am 
I see, I was searching for some anti-jump solution for PVP server, as jumping is not good for it, but it is an interesting mechanic and I don't want to restrict it. There is jump drive inhibitor mod, but its model is very old looking, and small - I imagine this should be atleast 2x2 or 3x3 block, but this is minor. And there is lack of anti-jump weapons, only other option I know is Northwind with gigantic cannon with EMP shells.
Killerbee77  [author] 8 May @ 8:27pm 
It’s kinda a relic. I’ve been meaning to rework it for awhile. It’s one of the first weapons I made and it’s mostly using bits and pieces of keen blocks that I stitched together. It was made before I really knew what I was doing
Ryunoske 8 May @ 12:45pm 
At first it looks cool, but model is weird (why side parts look like connector ports of some sort) and inconvenient having only side attachment surfaces. Also no hit particles, and turret settings despite it is fixed gun
KilledJoy 1 Feb @ 1:11pm 
Shlong cannon that stops people from running from my schlong... where i can fire other larger shlongs at them in my shlong shaped ship... i can pack maximum shlong now
John Helldiver 31 Jan @ 12:19pm 
So you're telling me....

I can disrupt someone's escape jump...

with a giant schlong...

Screw it, I'm installing weaponcore just for this.
Killerbee77  [author] 4 Feb, 2024 @ 2:58pm 
Probably not. Not something I've tested but I wouldn't think it would work
kinngrimm 4 Feb, 2024 @ 2:40pm 
Does this work with the latest Deflector Shield (based on Energy Shield) ?
https://sp.zhabite.com/workshop/filedetails/?id=3147276777