Sid Meier's Civilization V

Sid Meier's Civilization V

821 rating
Workable Mountains
   
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2.444 KB
1 Mar 2014 @ 2:02pm
12 Jun 2016 @ 4:49pm
2 Catatan Perubahan ( lihat )

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Workable Mountains

Deskripsi
Also available on CivFanatics[forums.civfanatics.com]
Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them.

  • Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy at the start or just enjoy the small benefit later on, but only if you started near a mountain.
  • Stone Works can now be built in any city. It adds +2 Production to Mountains.
  • Aqueduct adds 1 Food to Mountains. Mountains needed a food yield building, and this makes sense because aqueducts bring water downhill to help with irrigation.
  • Observatory adds 1 Science to mountains, and can now be built up to 2 tiles away from a Mountain.
  • Machu Pichu adds 2 Faith to mountains, but has lost the 2 Faith on the building itself. If you've got more than one mountain near the city, this will be a net improvement.
  • Broadcast Tower adds 1 Culture

The culture bonus is only done in the capital in order to keep its potential low and thus fair. Very early in the game, mountains become decent panels. Their potential is intentionally kept low, but they're no longer a hindrance when settling.


Along with my own work, this also uses some work from Pepyslav the Brave/LastSword[forums.civfanatics.com]. I also used an edited section of Lua code that was originally written by WHoward[www.picknmixmods.com].
209 Komentar
MarqFJA87 12 Sep 2022 @ 9:01am 
Hey, I tried out this mod, and the intended changes to the in-game text aren't showing up. Comparing this to another mod that I've downloaded, I suspect that text changes have to be placed in a separate file, though I could be way off.
Flamingcheesepie 20 Jan 2021 @ 9:52am 
Can third the problem, the mod had been working fine, but recently stopped working. Not much in Database.log besides
[415057.109] In XMLSerializer while updating table Features from file WorkableMountains.xml.
so I don't know what specifically is happening.
Doddery 8 Jun 2020 @ 10:15pm 
same problem as gerish
Gerishnakov 15 Mar 2020 @ 8:07am 
I have no idea why but, despite recent usage with no problems, enabling this now is suddenly causing no yield icons to be displayed in game. Are there any obvious conflicts I should be aware of?
January 24 Nov 2019 @ 8:36am 
I could kiss you for this mod, lol, fantastic!!
JEELEN 9 Okt 2019 @ 11:46pm 
@SushiSquid: There's a reason observatories are better on top of mountains rather than '2 tiles away' from them. There would be no benefit from mountains that way. (Like building an observatory in a spot that's always cloudy. Not particularly useful.)
JEELEN 9 Okt 2019 @ 11:34pm 
@gabes2531: Did you wait for the DL to finish? Did you start a new game before checking? I f so, then perhaps try the direct DL link on top.
gabes2531 30 Agu 2019 @ 5:27pm 
I am subscribed to this mod but it isn't showing up in my mods list when I try to set up a game. I checked my MODS folder but it's not there either. Can someone explain what to do? Is it a case of Steam being broken or what?
Darklord Morius 24 Agu 2019 @ 7:48pm 
Odd bug is happening on my games. Carthage's units can't cross mountains anymore with this mode activated.
renzino 16 Agu 2019 @ 12:04pm 
Nice mod. But I can't build observatory when my cities are next to naturals wonders like Cero de Potosi, Kilimandjaro or Grand Mesa.... Is it normal ?