XCOM 2
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[WOTC] Cerberus Dragoon
   
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File Size
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48.675 MB
22 Dec, 2020 @ 4:26pm
3 Apr, 2021 @ 7:53pm
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[WOTC] Cerberus Dragoon

In 1 collection by NightNinja54
Enemies
21 items
Description
The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man

Introduces the Cerberus Dragoon
The Cerberus Dragoon is a new enemy that joins the fight against XCOM.

New Content
  • New Enemy: The Cerberus Dragoon will appear in the game as a traditional enemy.

    • Three Tiers: Standard, Veteran, and Elite; arriving at later force levels.

Abilities
The Dragoon will charge XCOM soldiers to attack with their biotic arc-blades. These combatants have improved armor and excellent mobility.
  • Force Level: 5
  • Cerberus Arc Gauntlets - The Dragoon's primary weaponry
    • Melee - Engage in close quarters combat.
    • Energized Blades - Attacks will deal psi-ethereal damage and pierce armor.
  • Unstoppable Force - The Dragoon is simultaneously an armored foe and mobile combatant. Their armor can take some damage, and their mobility allows them to quickly enter and escape battle on their accord.

Additional Details
This will seamlessly integrate into a current or new campaign.

The enemy is fully customizable primarily within the configuration file "XCOM_Customize_This_Mod" and "XComGameData_CharacterStats".

To use with the Cerberus Raider Faction, subscribe to this supplemental mod.

Full Credits
  • Jblade35: Porting voicepack for XCOM integration
  • Cavily: Introducing Character Models for XCOM integration
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

Collections


Popular Discussions View All (3)
1
4 May @ 3:18am
Russian Translation
Sadler
0
19 Oct, 2021 @ 6:01pm
Traditional Chinese
stappy82
0
6 May, 2021 @ 11:09pm
KOREAN Localization
Brain_is_Back
27 Comments
NightNinja54  [author] 24 Jan, 2023 @ 7:22pm 
@Circle of Psi
I'd recommend using the Cerberus sitreps to ensure you see Cerberus more often - otherwise you can adjust the encounterList file to up their spawn likelihood
Circle of Psi 25 Dec, 2022 @ 8:58am 
Is there a way to get this guy to spawn more?, he seems to be rare
NightNinja54  [author] 22 Jun, 2022 @ 7:08pm 
@oO
Haha probably not your fault. I’ll have to check if I messed something up. I usually leverage the associated Reaper Sitreps as to spawn them in my campaigns
o0Zeke0o 22 Jun, 2022 @ 4:21pm 
prob my fault
o0Zeke0o 22 Jun, 2022 @ 4:20pm 
i mean, i haven't seen them spawn in like 1 year since i wrote that but alright lol
NightNinja54  [author] 22 Jun, 2022 @ 10:17am 
@Brain is Back
Thank you

@oOZekeOo
Should be Ok

@reddsbaron
Glad to hear, thank you
Brain_is_Back 6 May, 2021 @ 11:03pm 
brother, i just translated this mod into Korean. I want you to add this file to the mod.
https://drive.google.com/file/d/1IRs_ReRJuTXvuES4Y-UyzkrcmUW2ILAG/view?usp=sharing
Brain_is_Back 6 May, 2021 @ 10:48pm 
this guy looks like Fun(?) enemy to my soldier. let's see what happen when my soldiers meet this guy.
o0Zeke0o 21 Mar, 2021 @ 7:11am 
Has anyone found any conflict so far? I have a pretty big modpack, and the only mods that changes enemy pods are:
-Configurable pod size (set to x2 size)
-Diverse Alien Pods

And modded enemies spawn except this ones
reddsbaron 13 Mar, 2021 @ 3:19am 
with almost 700 mods (687) i love the armor mods of Mass Effect so thank you and keep up the good work