Half-Life: Alyx

Half-Life: Alyx

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Campaign+: Campaign Overhaul
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Game Content: NPCs, Scripts & AI
Gameplay Genre: HL:A Campaign-like
Enemy & NPC Types: Combine Soldiers
Difficulty: Hardcore
Tags: Alyx Addon
Filstørrelse:
Offentliggjort:
Opdateret:
305.533 MB
2. dec. 2020 kl. 21:00
8. feb. 2021 kl. 13:06
28 ændringsbemærkninger ( vis )

Abonner for at downloade
Campaign+: Campaign Overhaul

I 1 samling af generic_icon
Campaign+ Collection
4 genstande
Beskrivelse
DISABLE ALL OTHER ADDONS. If you have an issue while no other addons are enabled please put it in the bugs/issues discussion.

Introduces additional enemy variants into the campaign along with new combat encounters and several difficulty adjustments.

How to use
Enable the addon campaign_plus in the menu and select the option to play the original game with addons enabled.

If you do not want to replay the whole campaign I recommend starting on specific levels with the command: "addon_play (map name here)". This command can be used via the developer console. The first level with a major enemy addition is a2_drainage: (The second level of Chapter 3 "Is Or Will Be")

Example Command: addon_play a2_drainage

Features:
  • Fully Upgraded Weapons, no need to search for resin. (You still get weapons when you normally acquire them in the campaign)
  • New Enemies and Combat Encounters
  • Difficulty Adjustments: There are various adjustments made to make combat more difficult
  • I recommend playing on Hard for a full newgame+ experience. Enemies were altered to make the combat more difficult and encourage a more close-range style of combat.
  • NPC Arena included, is listed as campaign_plus_demo_map

Maps with changed Combine encounters
These maps below include new or additional combine encounters
  • a2_train_yard Chapter 3 "Is Or Will Be"
  • a3_station_street Chapter 4 "Superweapon"
  • a3_hotel_street Chapter 5 "The Northern Star"
  • a3_c17_processing_plant Chapter 6 "Arms Race"
  • a4_c17_zoo Chapter 8 "Captivity"
  • a4_c17_tanker_yard Chapter 9 "Revelations"
  • a4_c17_water_tower Chapter 10 "Breaking and Entering"
  • a4_c17_parking_garage Chapter 10 "Breaking and Entering"
  • a5_vault Chapter 11 "Point Extraction"

New Enemy Variants
  • Combine Medic
  • Armored Combine Grunts
  • Grunt Shotgunners
  • Enhanced Armored Grunts
  • Zombine Grunts
  • Shield Squad

Specifics:
  • Armored Grunts: have chest and leg armor that is impervious to bullets, can fire while running.

  • Enhanced Armored Grunts: Have chest, leg, and head armor, they cannot take headshot damage
  • Upon taking a sufficient amount of damage, they have the ability to heal themselves up to 2 times
    (This is subject to change)
  • Armor can be degraded after taking 35-45 shots. Best way to kill them is two quick shots with a shotgun
  • Can be identified by their glowing eyes and additional pack on their back
  • Combine Medic: Will run to and heal units that have taken critical damage near them, they have an unlimited amount of heals, however, with each additional unit healed the time between heals increases
  • You can identify these units by their red armor
  • Grunt Shotgunner: Heavily armored, wields a shotgun, and is extremely deadly
  • You have to flank these guys and shoot them in the back or use a grenade to take them out
  • They now have a weak spot in their front, you can shoot them in the crotch
  • You can identify these units by their red helmet armor
  • Shield Squad: Squad of Combine equipped with shields
  • While active these shields protect units from bullets. These shields take 15-20 shots to destroy.
  • Fire rate of units is buffed when a shield squad is active
  • The beacon deployed is destructible. Shoot the beacon to disable enemy shields and buffs.
  • Zombine Grunts: If you get close enough to them, they will detonate a grenade attached to them
  • Holds 1 grenade
  • Has armored variants
  • Has zombine audio from episode 1, and additional custom audio
  • Zombine Captains: will hold 2 grenades, act the same way as the grunt
  • Has armored variants
  • Zombine Grunt Shotgunner, has the ability to heal multiple times, acts the same way as the grunt
  • Holds 1 grenade
Alternative Versions:
Version with default weapon progression and resin pickups.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2331096791
More Vanilla Friendly Version.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2331511524
Vanilla Friendly Version (default weapon progression)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2337442461

Other:

Things being worked on
If you're curious about what changes I've made specifically, I can be reached on Discord
My Discord is generic_icon#0809

Acknowledgements
Skummeh for his many feedback videos
- Check out his channel here: https://www.youtube.com/user/amitj78
PeterSHollander on Github for his level transition fix on a1_intro_world
https://github.com/PeterSHollander/
- I've taken part of that fixed and modified it for it work in this addon.

Currently, Balancing is something that needs some work.
Feedback would be appreciated, let me know what you think!
Thanks!

Populære diskussioner Vis alle (5)
43
25. mar. kl. 13:37
Bugs/Issues
generic_icon
8
11. maj 2023 kl. 11:27
Balancing
generic_icon
4
23. dec. 2020 kl. 11:10
Is there a way to disable gun being fully upgraded?
Duff Rose
192 kommentarer
TR_Gavin 16. apr. kl. 9:09 
problems i have found:
1: enemys preform mitosis for some reason
2: weapons are fully upgraded (i found a version without that)
3: causes certain sections with the electric dog thingy to crash
4: enemys stepping onto entitys creates crashes for some reason (took me and immesurable amount of time to figure out both what was happening and what mod caused it)
Kejdurapa 22. mar. kl. 9:23 
Hey does this mod affect the game language?
Grimo 26. feb. kl. 5:51 
This is probably the worst mod I have ever played.

The enemies spawn mid air, inside one another, the final hallway, where you don't have any weapons is filled with so many enemies, that the "weapons" you have to use don't have enough capacity. Have you even thought about the placement of the enemies, or have you just looked at where the developers put the enemies and decided to put 1200 enemies on the same place with almost unbreakable shields.

I like a challenge, but this is not a challenging experience, this is just a shitshow.

I'm sorry if I'm being too cruel, but I really do feel, that this mod is dog shit.
adoveaveragemilk 29. nov. 2024 kl. 15:22 
So I just aquired the pistol, and in the description it said they would be fully upgraded. Do I need to get to an upgrade station first and they'll all be free or what?
ShellShock 25. sep. 2024 kl. 16:51 
i don't really like this,
the challenge it adds is nice. but the big balls of combine it spawns that can't move is very annoying.
and yes, i disabled every add-on excluding scaleable int and it still happened.
Cigarette 5. sep. 2024 kl. 15:30 
Out of curiosity,
What types of mods break this mod?

Ones that change enviroments?
Change NPC behavior?
Visual effects?
HammerZ 23. juni 2024 kl. 12:37 
Is there going to be another update to fix the zombies clipping together? I really want that fixed as well as the invisible headcrabs. I really want to enjoy this mod alongside the Merciless mod for the ultimate challenge. I wish they would work together to make a 2 in 1 compatible mod
Yung Hazzy 14. apr. 2024 kl. 10:42 
Is there a way to play this without fully upgraded guns?
Siarass 23. feb. 2024 kl. 6:28 
I like this mod and If someone is planning walk through all the game one more time and get a new experience go ahead is worth it. Only thing I would add to this mod is ability to choose upgrades to your weapons for instance I hate Reflex Sight in pistol and SMG and I can easily deal without them.