Cities: Skylines

Cities: Skylines

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Cobblestone Road #02 - Tram
   
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Assets: Road
File Size
Posted
Updated
12.824 MB
2 Dec, 2020 @ 11:08am
6 Jan, 2023 @ 12:04pm
8 Change Notes ( view )
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Cobblestone Road #02 - Tram

In 3 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
ex - Vanilla (-only) Networks with additional AN support
59 items
Description


Hello all together ! [#170]

Here´s another cobblestone road for you !

nonTram - Version --> https://sp.zhabite.com/sharedfiles/filedetails/?id=2306635803


  • now with Adaptive Network Mod (by Kian Zarrin) support
  • AN - tracks
  • incl. Vanilla Rails
  • new thumbs
  • possibility to deactivate all the Stop Props
  • possibility to deactivate the brigde models, in order to detail yourself (all my roads will have this feature after their updates)
  • ... and much more
  • this network will still work without AN !


  • grd / elevated and brige models
  • continues its "seiling" at the transition from grd to elevated/bridge
  • continues its "seiling" to itself when a junction with a different road on the elvtd/bridge model is created

  • no road arrows
  • only tram/bus stop signs (no shelter)
  • bus/tram stops on all elevations
  • tram stops with platforms
  • bus stops with no extra platforms
  • elevated version with a "double stone - bow"
  • bridge version with a "single stone - bow"
  • --- > shown on the pictures below
  • shares some textures with the industrial tram road #02
  • both versions (tram and non tram) share the exact same textures



  • don´t create intersections to with itself on elevated models (z - fighting, due to the design of
    the connection - models at nodes)
  • the same counts for transitions from grd to elevated/bridge
  • both shown on the picture below




  • Traffic Lights
  • Tram and Bus Signs by Pewex

The network will (of course) work without these dependencies,
but I suggest to use them all in oder to have the full package. ;)


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • almost all (currently) available road networks use the same texture set



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)
42 Comments
ifTrue 4 Aug, 2024 @ 6:40am 
Hey, for some reason the intersections now seem to not have tram tracks. Any Ideas on what mod may be causing this issue? Old intersections (the ones built in previous savegames of the same city) work fine
clus  [author] 6 Jun, 2022 @ 11:13pm 
Thanks ... and yeah, I know where you can find it ;) ... on my hdd. :P It's a custom one, but ofc the base/source textures can be found on textures.com .
Zirrah 3 Jun, 2022 @ 12:59pm 
Hey @clus! :D
First, thanks a lot for your creations. I love and use A LOOOOOOOT this and the other one.

One question: do u know where I can find this texture? It's just that I want to use it as a decal for intercessions! :)
Wrightguy0 1 May, 2022 @ 8:05am 
I'd love to see these in 4 and 6 lane avenues
Pepe Roni 26 Jan, 2022 @ 4:08am 
Looks awesome :) I am having trouble to use this since I stick to mostly vanilla-style roads, such as the Delta 5-1 extensions. Would you consider releasing a separate vanilla-like version (vanilla tram tracks, traffic lights and tram stops)?
clus  [author] 8 Apr, 2021 @ 9:36am 
@ pawel.tejchman What do you mean exactly ?
clus  [author] 8 Apr, 2021 @ 9:31am 
@thePhoenician I finally found the time to test it, but ("sadly") wasn't successful in reproducing the issue. At my end everything works without any problems ...
https://imgur.com/wJOtu8p
M8GHT 1 Apr, 2021 @ 11:01am 
How to rechange your modern tram to other model?
M8GHT 1 Apr, 2021 @ 11:00am 
Great job! It looks amaizing.
clus  [author] 21 Mar, 2021 @ 1:31am 
Thanks for letting me know ! I'll test that in my save as well ... still don't know why it is happening, but maybe I can reproduce the issue and then ask Kian about a possible cause...