XCOM 2
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Three Tier Claymores
   
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9.159 MB
10 Oct, 2020 @ 1:16pm
30 Jul, 2021 @ 7:16am
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Three Tier Claymores

Description
Splits the claymore into three tiers, so their effectiveness scales in the same manner as regular weapons.
Claymores also provide a passive ability that allows the soldier to shoot them without breaking concealment.

Shrapnel now only provides bonus enviromental damage and the radius increase.

This is, overall, a slight nerf in midgame but a slight buff lategame.

T2 is automatically upgraded by the plasma grenade tech.
T3 is upgraded by a schematic unlocked by the andromedon autopsy.

(unfortunately, due to how the claymore ability works the strength of each tier is not configurable.)
Popular Discussions View All (4)
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16 Sep, 2022 @ 9:26am
Spanish Translation
Kanario97
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10 Nov, 2024 @ 6:47pm
HomingMine
Bethrezen
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12 Nov, 2023 @ 2:12am
S chinese
CaptainSnafu
37 Comments
DaViper 15 Apr @ 10:03pm 
@Mandy This mod and proficiency class gunslinger don't like each other. They both 'work', but the gunslinger loses the primary slot to a claymore that can't be used.
tako 20 Oct, 2024 @ 6:13am 
I have edit XComGame.ini Claymore_Damage_CV=(Damage=10, but only show 5 damage instead.
Mandy the Cybersphinx 22 Jan, 2024 @ 11:22pm 
Does this happen to work with the Proficiency Gunslinger, given that their primary is 'technically' a claymore?
Dęąth Viper 19 Oct, 2022 @ 10:54am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Sinapus 27 Mar, 2022 @ 2:52am 
Went back to the postings that I made on Deadput's thread. All I got from him was that technically the VA's claymore was technically a "blank" weapon and he just gave them the Reaper's "throw claymore" ability. I found a "throw claymore" ability in the script source files, but an actual claymore doesn't show up in the loadouts for the mods version of the VA soldier. There is a smokescreen item, which I guess is a smoke grenade, but that never shows up either. I wonder if I changed that to "claymore" it would work.
Mitzruti  [author] 26 Mar, 2022 @ 6:41pm 
@Sinapus
sounds like they don't have a claymore equipped? or it's a new claymore item that isn't set up in a way this mod will recognize properly.
Sinapus 25 Mar, 2022 @ 9:06pm 
I realized I forgot to ask about something regarding this mod and it's interaction with Deadput's Militia Overhaul Plus. Essentially, his version of the Volunteer Army soldier comes with a claymore but it doesn't work, you throw it but it never shows up as a target to shoot. It reminded me of an issue with this mod, so I mentioned it to Deadput a few months back and he directed me here to ask. Finally remembered to do so. :steamfacepalm:
Rusty | SkyPaladin 19 Dec, 2021 @ 8:15pm 
It would be nice if you made a version for LWOTC that offers claymores as an alternative to the Reaper's Throwing Knives at higher tech levels, before Proximity Mines.
Gwynbleiid 1 Oct, 2021 @ 8:11pm 
question, i'm adding this mod in conjuction with Protoype Armoury, and saw that you have added compatibility, but was wanderingm the tier 2 claymore is still automatically upgraded with the plasma grenade? or the plasma grenade project unlock it to be built 1 by 1?
Grey Star, The Rival Defender 30 Jul, 2021 @ 4:37pm 
Thank you for everything Mitz.