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i will try something. one by one adding a workshop until it does not work anymore
If that playermodel doesn't show up wearing a hat, it could be an issue with some addon you've gotten from the workshop. I think it's unlikely to be an issue with the Defective itself, but I've been wrong in the past on these sorts of things.
A bit of history: The reason not all playermodels can wear the hat is because a lot of the custom ones deviate too much from the standard model. Most of them don't even have head hitboxes, even if they do have "heads" (TTT2 can show you which ones do and don't in the F1 menu under playermodels). If you want a playermodel to be hattable, it can be done, but I forget if it's something the admin has to force or if the playmodel's creator has to make that change.
that's strange.
the detective has a hat but the defective doesn't.
if the role is reversed it's the same.
Thanks anyway!
eg. two defectives = 4 traitors, one defective = two traitors
i think it'd be capable of stirring more chaos is all
if it's not possible though that's perfectly fine
But what is the use case for this behavior? Are you trying to make it so that, for example, there's only two Traitors when a Defective is chosen (and both of those Traitors would be Defectives)?
One more thing, though, is there a way to make it so defective can change the number of traitors when it spawns, or is that out of the scope of what the settings can do?