Stellaris

Stellaris

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Ultimate Automation 4.0
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4.911 MB
6 Oct, 2020 @ 11:49am
11 May @ 11:49am
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Ultimate Automation 4.0

Description
This will automate some of the more tedious and clicky actions while playing Stellaris. If you’d like to read your events or manage the more important and time critical things, turn on all them options! :D
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The automations that are currently available and optional:
  • Auto colony manager: Enabling this automation will make additional colony automation available in the "Planet Automation" menu when in the planet view. This also includes auto planetary decisions through a new button on the left when in planet view.

  • Auto fleet/army merger: Enabling this automation will automatically merge fleets or armies that were present (built) at the time of this being enabled.

  • Auto pop migration: Enabling this automation will automatically resettle unemployed pops to planets that have free jobs at the usual cost. There is also an option for it to resettle to the Synaptic Lathe.

  • Auto construct megastructures: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct megastructures as many as it's allowed (capped). This feature currently includes Hyper Relays, Gateways, Orbital Rings, Dyson Swarms and Central, Major, and Minor Habitats. It also includes all 3 Frameworld megastructures from Gigastructures.

  • Auto recruit armies: Enabling this automation will automatically recruit the chosen army on every owned planet until disabled.

  • Auto construct outposts: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct outposts.

  • Auto fleet attack: Enabling this automation will make a new button appear on the left side of the screen whenever a fleet is selected. The button will make the selected fleet automatically attack the nearest enemy and/or bombard planets with the bombardment stance selected from the settings.

  • Auto army invade: Enabling this automation will automatically set all armies to Aggressive Stance which will make the army automatically follow friendly military fleets (that 'attach' when both fleets are in the same system) and invade hostile planets, if the odds of success are favourable.

  • Auto recruit leaders: Enabling this automation will automatically recruit and assign the chosen leaders.

  • Auto planet destroyer: Enabling this automation will make all planet destroyers automatically destroy the nearest hostile planet that is within a neighboring system.

  • Auto colonisation: Enabling this automation will automatically build a colony ship and colonise the nearest planet with a chosen habitability or more.

  • Auto upgrade megastructures: Enabling this automation will automatically upgrade megastructures (gigastructures and NSC included).

  • Auto terraforming: Enabling this automation will automatically terraform planets to the planet type that was chosen in the settings.

  • Auto upgrade/manage starbases: Enabling this automation will automatically upgrade a starbase once per month (or faster) from a specified level in the settings. The upgrading of outposts will stop once the starbase cap is reached. All starbases can also be downgraded simultaneously from a specified level using the options.
All these options are accessible through a shortcut 'Y' or the dedicated button and can be enabled using the ever so shiny main menu.

Latest updates:
- Updated to 4.0.
- The automation "Auto army invade" now works similarly to "Auto fleet attack" except it only invades planets automatically.
- The automation "Auto pop migration" has been disabled for now in 4.0 until it is fixed.

Currently in progress:
- Loads of things that I choose on a whim haha (from the list).

Future development:
- Auto continuation of excavations
- Auto slave marketing
- Auto agendas
- Expanded automation for planets
- Auto market/resource manager
- Auto planetary decisions
- Auto reverse engineering of minor artefacts
- Reworking "Auto terraforming" and "Auto construct outposts" to be faster, more efficient in movement and more strategic (i.e., not getting cut off; prioritising)
- Add resource limits to some of the automation e.g., only use this much alloy and once depleted, player can reset it.

Plus extra automation that I cannot think of right now and any suggestions from discussions or comments.
If you have a suggestion or an idea, then please comment or leave a post in the discussions.

Supported Languages:
- English
- Not used (outdated); Chinese - requested and translated by amiba
- Not used (outdated); German - requested and translated by BloodThirst
- Not used (outdated); Russian - requested and translated by Jonathan
- Not used (outdated); French - requested and translated by Ashardalon

Compatibility:
- Fully compatible with other mods* but should be prioritised over other UI mods due to button; so placed last in the load order (at the bottom).
- Save compatible but should disable and enable automation features after an update.

*Apart from Compact UI Top-bar.

Known issues:
- The automation "Auto fleet merger" being a bit weird/flaky.
However, apart from that, none... Probably ;P

Special thanks:
Koikkis65 - Thank you for helping out in some of these!

Other mods:
Game Performance Optimisation Fix
Original Origins, Traits, and Civics
Cleanse & Rebirth

Communication and support:
A discord sever to help me out or just for discussions about the mods: https://discord.gg/wh4HZuVzs7

Making these mods is very time consuming and so, if anyone would like to help out with modding, by all means get in touch ;). If you like the mod and would like to help out in other ways, please consider donating with the button below (thanks!).

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Donated This Month: £10
Popular Discussions View All (3)
228
21 May @ 2:11pm
Bug Reports
RegiZero
130
11 May @ 2:06pm
Adjustments and ideas that should be considered
RegiZero
1,276 Comments
HellBoundHeart 17 hours ago 
@RegiZero
Possible automation of starbase module/building upgrade queues?
Eagle 1 is mommy 19 hours ago 
Not sure if I’m being stupid but for planets to be automated do I need to enable automation on the planet itself?
Duneczan 27 May @ 5:58pm 
Oh, good, because despite a system full of orbitals clicking on the colony itself shows basically no development. 'Tis weird.
RegiZero  [author] 27 May @ 4:12am 
@LAP Not sure that's possible but I can have a look :)
RegiZero  [author] 27 May @ 4:11am 
@Duneczan You are correct in that it did change in 4.0, but I just didn't realise haha. Currently, upgrading Districts on a Habitat will spawn Orbitals throughout the system as their Development Level increases, so there is no need for that automation anymore. I will have to remove those from the list so I'll do that in the next update, thanks.
LAP 26 May @ 8:20pm 
@RegiZero: Can we have a setting that Automated Fleets return to their home base if there is nothing else to do? Or maybe even automatically start an upgrade (per setting)?
Duneczan 26 May @ 6:56pm 
When auto-building major and minor orbitals for habitats, are they supposed to be clumped together on top of each other, with like a dozen majors and a smaller amount of minors? Or was this a change made to base game Stellaris that I missed, since even with auto-build disabled I can't manually build major and minor ones anymore.
RegiZero  [author] 25 May @ 9:29am 
@Dragonbles Currently it's just cost reductions, but now that I think about it, maybe it's time to improve that and add time as well.
Dragonbles 25 May @ 6:44am 
Is the autobuild of megastructures affected by megastructure build speed bonuses? Autobuilding hyper relays seems slow compared to manual command.
DJ BONER 25 May @ 5:05am 
@RegiZero Good to hear :steamthumbsup: