Cities: Skylines

Cities: Skylines

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More Dutch Canal Roads
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Assets: Road
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10.651 MB
5 Oct, 2020 @ 9:23pm
18 Oct, 2020 @ 10:22pm
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More Dutch Canal Roads

Description
Here are a two-way road and a oneway alley with the Dutch Canal brick textures. Intersections with other Dutch Canal roads are smooth but connecting to other types of road generates speed bumps.

The two way road has the same total width as the canalside road and can be used alongside canals in exactly the same way. Requires Fine Road Anarchy of course. If you get any 'Height too high' errors, use the Fine Road Tool mod to get rid of them by forcing ground level.

The alley does not come with street lights. Placing suspended streetlights (like the ones found in Modern Lighting Pack) is recommended.
41 Comments
hublou 3 Oct, 2024 @ 1:37am 
Geweldige straten ! (great roads !) If you are still creating these assets, ever thought of making one with tramlines in it. eventhough they would be a little wider ?
A two way road with tramlines and perhaps a two way road with one tramline going in both directions. Even een "Amsterdammertje" in the asset would be awsome !

Have fun !
Gøid 27 Feb, 2024 @ 12:27am 
You so are the MVP for these, as well as your other assets. Started building a Dutch city heavily inspired by Amsterdam right now and these are essential. Dankjewel!
MrMirkwood 7 Jun, 2023 @ 6:02am 
Those of you with LHT/RHD cities, you can now subscribe to my edited version of Epic Lurker's roads: one way alley here and two way alley here

You can also find some more Dutch canal LHT/RHD stuff here

@Epic Lurker - please let me know if you want to be added as a contributor (or if you want me to delete the item)
Pixel Nuke 5 Dec, 2021 @ 9:30pm 
The problem with trees and props sitting in the middle of the road is because these one-way roads do not work with Left-Hand Traffic! Your game must use RHT for this road to render correctly. :(
Pixel Nuke 25 Nov, 2021 @ 5:10pm 
For some reason, the trees, benches, fire hydrants, etc, keep appearing in the middle of the one-way road, instead of at the canal-side edge. Any idea why this could be happening? I want to use these roads but they look awful this way. The preview image doesn't match with my in-game experience. I wonder if other mods could conflict with the placement of these props.
bsbrdv 25 Oct, 2021 @ 6:02pm 
Love your Dutch roads. I use them all the time
BraccX 10 Aug, 2021 @ 11:48am 
@Epic Lurker Big fan of these assets! I have noticed however that public transport doesn't like the roads (any of them) very much. If you put a bus stop on a canal road it will work. The bus will travel the road and stop at the right place. But you hardly get any cims using the stop. When I change the road type the bus stops start filling up. Change it back to a canal road and cims will ignore it, with a few exceptions.
I plopped a ferry stop and a barge harbor. I unlocked the road in the asset and changed it to the two-way canal road. No cims use the ferry stop (to and from) and the barges ignore the harbor. As soon as I changed the asset road to another type cims started queueing up at the ferry stop, ferries coming in had passengers and the barges started coming in.
I'm not too bothered about the other modes of transport. I did that mainly to troubleshoot. But it's a shame the busses don't work properly on the canal roads. Anyway, not a major issue, just wanted to point it out.
YUMBL 5 Aug, 2021 @ 2:34pm 
Beautiful :)
calvindecaluwe 9 Jul, 2021 @ 2:01am 
Would be cool if you made Dutch Roads with a tram
Epic Lurker  [author] 4 Jun, 2021 @ 1:28pm 
Ok that's really interesting. Paths work for the oneway alley, but not for the two-way road! I'll see if there is anything I can do about that.