Stellaris

Stellaris

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Primitive Worlds (2.7)
   
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27 Sep 2020 @ 3:45am
30 Sep 2020 @ 6:20am
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Primitive Worlds (2.7)

Deskripsi
This is the 2.7 fork of Primitive Worlds mod, and laucher ate my description.

It adds robot, hive mind, post-apocalyptic and habitat primitives.

It overwrites observation missiosn and rules for bombardment.

You need Utopia and Synthetic Dawn to fully experience it.
44 Komentar
dabossio 22 Nov 2021 @ 9:27pm 
Aye the primitive worlds are bugged when I survey them they immediately get unsurveyed.
Morzan 17 Apr 2021 @ 4:32am 
if you wanna use this mod you should also use primitive worlds adjustments https://sp.zhabite.com/sharedfiles/filedetails/?id=2317220540 which while not updated apparently still works
eliemateus 15 Apr 2021 @ 2:53pm 
please update!
Lampshade72 10 Apr 2021 @ 2:17am 
does this mod still work?
Silverheart97 13 Feb 2021 @ 3:31pm 
hello! this mod ROCKS! Primitives always felt so boring before

however, there is a bug! So y'know how some of the galactic community (level 3 unchained knowledge and level 3 galactic commerce) resolutions provide a boost to observation posts? this mod renders them completely ineffective~!
It's not a game breaking issue, but its definitely annoying
DoomedNightFury 8 Feb 2021 @ 4:12am 
So this is the only mod I have that affects Primitives and im pretty sure it isnt base game. But I found a primitive civilization, they go on as normal. However, on their planet they also have....502 pre-sapient vampires who only like machine worlds. When trying to uplift them after taking the planet as my own, the game crashes, if i pause / cancel the uplift the game continues on as normal and crashes if its completed when I re-enable it. Help?
Kepos 27 Jan 2021 @ 11:12pm 
Hello @Violent Beetle, you made a great mod and I'm playing it often. For multiplayer and centralised localisation, I have started a private merged-mod project. Included are theme related mods, so players get more variability and are able to load by one click. Now the positive demand seems growing beyond private quarters and it might be a good idea to change it into an official released mod. Therefore I'd like to ask your permission to have your mod included into the mod collection . I've sent you a friend invite and with your permission granted, I'd like to name you as co-author and probably start some co-working. Thank you!
Ragnarok 21 Jan 2021 @ 6:23pm 
I think the machine empire primitives have a broken 'ascension' part where a normal empire would go from early-space-age to new empire.
WormGang 7 Jan 2021 @ 6:16pm 
i think i might be having a bug? every machine empire has "protointelligence" in the name and the civics are always budding -self awareness and discovering purpose, both civics do nothing, they also have the mechanist origin. these arent primitives theyre whole empires, still havent encountered and machine primitives yet, maybe i messed up the load order or something??