Crusader Kings III

Crusader Kings III

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1.502 MB
2020 年 9 月 1 日 下午 4:36
5 月 31 日 下午 12:21
111 項更新註記 (檢視)

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More Game Rules

描述
Customize your experience with more game rules! This mod currently adds the following game rules, with more to come:
  • Playable Governments
  • Shattered Realms
  • AI Seduction, Intrigue, and Aggressiveness
  • Matrilineal Marriage
  • De Jure Empires
  • Cadet Branches
  • Fervor - Holy War Impact & Sinful Priest Impact
  • Heresy Outbreaks
  • Secret Bastards
  • Fabricated Secrets & Hooks
  • Custom Faith, Pagan Reformation & Holy Site Requirements
  • Unreformed Faiths
  • Domain, Knight, and Vassal Limits
  • Man-at-Arms Limits & Cap
  • Confederate Partition
  • External Vassal Wars
  • Holy War & Conquest Cooldown
  • Governments & Holdings
  • Random Rulers
  • More options for Difficulty & Culture/Religion conversion speeds
  • ...and More!

This mod also makes it so all achievements can be unlocked regardless of game rules.

These options are comprehensive and affect events, decisions and schemes as well.

Suggestions for more game rules are always welcome.

Recent updates:
  • Patched to 1.16

Fully supported languages:
  • English
  • 한국어
  • русский
  • Español
  • Français

Partially supported languages:
  • Deutsch
  • 中文

Special thanks:
残响之N菌 and 豆豆 for Simplified Chinese translation.
fuzzypurge for Korean translation.
Lera and Collateral for German translation.
Souffleprout and Muaris for French translation.
Ennrog,Д.Р.У.И.Д. and Hann for Russian translation.
Logan for Spanish translation.

Looking for translators! If interested, add me as a friend and send me a message.

Other mods that may be integrated in the future:
No Shattered Retreat
No Duchy Limit

NOTE: Please set your desired rules before clicking the "play as any ruler or create your own" or "Start" button!
熱門討論 檢視全部(13)
160
5 小時以前
置頂: Bugs and Glitches
Neutrino
91
4 月 29 日 下午 1:32
置頂: Suggestions
Neutrino
9
2024 年 6 月 17 日 上午 8:32
置頂: Translations
Neutrino
2,519 則留言
RúbenParanormal 3 小時以前 
hi just wanted to ask but i can raise the number of max traditions on this mod right?
Neutrino  [作者] 6 月 1 日 上午 9:10 
@Paradox: It was supposed to be an extra game rule - "Difficulty - AI" but it got scrapped to match Paradox's own changes to difficulty. I'll revisit it for the next patch.

@ism1994: Sure, though I might make that it's own setting.
ism1994 6 月 1 日 上午 4:15 
When setting the limits and caps for Man-at-Arms, is it possible to also enable the title Man-at-Arms?

example)
maa_cap_extreme = {
#hide_effects = yes
men_at_arms_cap = 100
men_at_arms_title_cap = 100
}
maa_limit_extreme = {
#hide_effects = yes
men_at_arms_limit = 100
men_at_arms_title_limit = 100
}
Paradox 6 月 1 日 上午 3:50 
"Split vanilla difficulty options into player and AI"
How is this work on practice? Couldn't manage to find this options by myself
Neutrino  [作者] 5 月 31 日 下午 7:52 
@SparkLightBulb: I'm going to probably redo that feature from scratch. While it does stop schemes, it looks like some vanilla events and specially tournaments, feasts, etc. don't check to see if someone should even be seduce-able before allowing it.
SparkLightBulb 5 月 31 日 下午 7:48 
I have AI Seduction Schemes set from the start to only players and my wife (who has loyal, 100 relations, soulmate, best friend, and no lust trait) is still getting constant lovers. The mod is at the bottom of the list.
Nightingale 5 月 31 日 下午 2:37 
That's smart, I was just trying to fiddle with forcing them to become vassals first so it cancels the tributary status. Didn't know you could prevent the tributary relations from forming in the first place. Hope I managed to help somehow :)

Unfortunately it still crashes when used with Rajas of Asia, but I'll probably take a look tomorrow
Beanz 5 月 31 日 下午 1:31 
it work with AGOT?
Neutrino  [作者] 5 月 31 日 下午 12:43 
Updated
- Fixed crash when starting a shattered realms game with the rule set to "Duchies" or higher.
- Herder governments that receive duchies or higher-tier titles as part of the shattering process (which happens if a duchy only has herders) will become Nomads.
- Herders will become tributaries of their local duke-or-higher tier nomad to preserve the vanilla setup.
- "All Nomadic" setting for the "AW - Governments" game rule will now preserve pre-existing herder governments.
Neutrino  [作者] 5 月 31 日 上午 11:23 
@Nightingale: Thank you! I've come up with a fix - simply don't create the initial tributaries at all when playing shattered realms. I'll put out the fix in a few minutes.

The hackier way of forcing tributaries to dissolve day 0 is to declare a war and immediately resolve.