Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Unfortunately it still crashes when used with Rajas of Asia, but I'll probably take a look tomorrow
- Fixed crash when starting a shattered realms game with the rule set to "Duchies" or higher.
- Herder governments that receive duchies or higher-tier titles as part of the shattering process (which happens if a duchy only has herders) will become Nomads.
- Herders will become tributaries of their local duke-or-higher tier nomad to preserve the vanilla setup.
- "All Nomadic" setting for the "AW - Governments" game rule will now preserve pre-existing herder governments.
The hackier way of forcing tributaries to dissolve day 0 is to declare a war and immediately resolve.
Shattered duchies (and higher) was crashing because of the new tributary system. Apparently if a ruler receives a vassal that is a tributary of another ruler, or if a ruler receives a vassal while being a tributary themselves, the game crashes. (Some of it could also be due to herder realms being given a duchy title or a vassal, I'm not sure but I've added code to prevent that just in case)
The problem is, Nomad realms have a LOT of tributaries in the vanilla game starts, and shattering the titles doesn't actually remove the tributary relations. You can remove them with end_tributary, but annoyingly, that only kicks in after 1 day after the game starts. I'll see if I can't script an event to de jure vassalize any remaining titles after 1 day, but for now, just leaving the affected realms alone solves the issue everywhere else.
@Neutrino if you'd like, if you have this mod on github or something I could shoot you a pull request with these changes?