Crusader Kings III

Crusader Kings III

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More Game Rules
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1.502 MB
1.9.2020 klo 16.36
31.5. klo 12.21
111 muutosilmoitusta ( näytä )

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More Game Rules

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Customize your experience with more game rules! This mod currently adds the following game rules, with more to come:
  • Playable Governments
  • Shattered Realms
  • AI Seduction, Intrigue, and Aggressiveness
  • Matrilineal Marriage
  • De Jure Empires
  • Cadet Branches
  • Fervor - Holy War Impact & Sinful Priest Impact
  • Heresy Outbreaks
  • Secret Bastards
  • Fabricated Secrets & Hooks
  • Custom Faith, Pagan Reformation & Holy Site Requirements
  • Unreformed Faiths
  • Domain, Knight, and Vassal Limits
  • Man-at-Arms Limits & Cap
  • Confederate Partition
  • External Vassal Wars
  • Holy War & Conquest Cooldown
  • Governments & Holdings
  • Random Rulers
  • More options for Difficulty & Culture/Religion conversion speeds
  • ...and More!

This mod also makes it so all achievements can be unlocked regardless of game rules.

These options are comprehensive and affect events, decisions and schemes as well.

Suggestions for more game rules are always welcome.

Recent updates:
  • Patched to 1.16

Fully supported languages:
  • English
  • 한국어
  • русский
  • Español
  • Français

Partially supported languages:
  • Deutsch
  • 中文

Special thanks:
残响之N菌 and 豆豆 for Simplified Chinese translation.
fuzzypurge for Korean translation.
Lera and Collateral for German translation.
Souffleprout and Muaris for French translation.
Ennrog,Д.Р.У.И.Д. and Hann for Russian translation.
Logan for Spanish translation.

Looking for translators! If interested, add me as a friend and send me a message.

Other mods that may be integrated in the future:
No Shattered Retreat
No Duchy Limit

NOTE: Please set your desired rules before clicking the "play as any ruler or create your own" or "Start" button!
Suositut keskustelut Näytä kaikki (13)
158
5 tuntia sitten
TÄRKEÄ: Bugs and Glitches
Neutrino
91
29.4. klo 13.32
TÄRKEÄ: Suggestions
Neutrino
9
17.6.2024 klo 8.32
TÄRKEÄ: Translations
Neutrino
2 515 kommenttia
Neutrino  [tekijä] 4 tuntia sitten 
@SparkLightBulb: I'm going to probably redo that feature from scratch. While it does stop schemes, it looks like some vanilla events and specially tournaments, feasts, etc. don't check to see if someone should even be seduce-able before allowing it.
SparkLightBulb 4 tuntia sitten 
I have AI Seduction Schemes set from the start to only players and my wife (who has loyal, 100 relations, soulmate, best friend, and no lust trait) is still getting constant lovers. The mod is at the bottom of the list.
Nightingale 9 tuntia sitten 
That's smart, I was just trying to fiddle with forcing them to become vassals first so it cancels the tributary status. Didn't know you could prevent the tributary relations from forming in the first place. Hope I managed to help somehow :)

Unfortunately it still crashes when used with Rajas of Asia, but I'll probably take a look tomorrow
Beanz 10 tuntia sitten 
it work with AGOT?
Neutrino  [tekijä] 11 tuntia sitten 
Updated
- Fixed crash when starting a shattered realms game with the rule set to "Duchies" or higher.
- Herder governments that receive duchies or higher-tier titles as part of the shattering process (which happens if a duchy only has herders) will become Nomads.
- Herders will become tributaries of their local duke-or-higher tier nomad to preserve the vanilla setup.
- "All Nomadic" setting for the "AW - Governments" game rule will now preserve pre-existing herder governments.
Neutrino  [tekijä] 12 tuntia sitten 
@Nightingale: Thank you! I've come up with a fix - simply don't create the initial tributaries at all when playing shattered realms. I'll put out the fix in a few minutes.

The hackier way of forcing tributaries to dissolve day 0 is to declare a war and immediately resolve.
Nightingale 30.5. klo 23.03 
OH MY GOD. I FIGURED IT OUT.
Shattered duchies (and higher) was crashing because of the new tributary system. Apparently if a ruler receives a vassal that is a tributary of another ruler, or if a ruler receives a vassal while being a tributary themselves, the game crashes. (Some of it could also be due to herder realms being given a duchy title or a vassal, I'm not sure but I've added code to prevent that just in case)

The problem is, Nomad realms have a LOT of tributaries in the vanilla game starts, and shattering the titles doesn't actually remove the tributary relations. You can remove them with end_tributary, but annoyingly, that only kicks in after 1 day after the game starts. I'll see if I can't script an event to de jure vassalize any remaining titles after 1 day, but for now, just leaving the affected realms alone solves the issue everywhere else.

@Neutrino if you'd like, if you have this mod on github or something I could shoot you a pull request with these changes?
Neutrino  [tekijä] 30.5. klo 18.35 
@Ogno: Thanks, that was an oversight, fixed for the next update.
Ogno 30.5. klo 18.15 
Not too sure if anyone else is having this problem, but 'easy' mode disables achievements when I start up a new game with this mod. Any other option (Very Hard, Hard, Medium, Very Easy) works just fine.
Sensate 30.5. klo 10.39 
@Neutrino Okay, thanks again !