Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By returning false from your two initial validation checks, the hook stops processing as soon as it hits yours.
Please change all three uses of "return false" to just "return".
Lines 509-510
if holder:GetActiveWeapon():GetClass() ~= "weapon_unoreverse" then return false end
if holder:IsNPC() and holder:Health() < 0 then return false end
to
if holder:GetActiveWeapon():GetClass() ~= "weapon_unoreverse" then return end
if holder:IsNPC() and holder:Health() < 0 then return end
Line 558
if !IsValid(attacker) then return false end
to
if !IsValid(attacker) then return end