Garry's Mod

Garry's Mod

2,062 ratings
UNO Reverse [SWEP]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Cartoon, Fun, Realism
File Size
Posted
Updated
260.839 KB
19 Aug, 2020 @ 5:55am
28 Dec, 2024 @ 5:57pm
18 Change Notes ( view )

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UNO Reverse [SWEP]

In 1 collection by NextKurome76TheSoldier
My Subbed Stuff
656 items
Description
Now you can say NO U in the most passive aggressive way ever, simply hold it and anyone that tries to hurt you recieves the damage you were supposed to get, NPCs recieve x10 their damage.

Findable under Weapons Tab-->Other>UNO Reverse

LeftMouseClick=nothing
RightMouseClick=does nothing

Wont work if you have some addon replacing the takedamage hook (like a gibmod)


make sure to check out my other addons if you are interested.
My Workshop Addons
Popular Discussions View All (3)
20
21 Dec, 2024 @ 11:18am
Things that can bypass the Reverse UNO card.
TheBillinator3000
1
28 Dec, 2024 @ 6:05pm
New update broke some stuff
Maffin
0
9 Feb, 2024 @ 9:46am
Why dosen't apear the addon?
lolperiquito
193 Comments
NextKurome76TheSoldier  [author] 27 Mar @ 3:53am 
Wait really? Gotta check that out lel
ναζ 27 Mar @ 1:27am 
DON'T use it on Stalkers, game just crashes lmao
LλMBDA Huge SCP / Gmod Fan 21 Mar @ 12:44pm 
I Use This To Kill Supercop
Gordon_Fan 27 Feb @ 9:02am 
I do like this but tbh it is kinda OP is there a way to make it go away after a certain amount such as with a convar defaulted to 7,000,000 HP? I would love to use it but everyone kinda agreed simply holding something to where everyone else just dies is kinda OP as if you need weapons to literally set HP to a value to do damage through it then it is a bit too OP
Malivil 28 Dec, 2024 @ 6:03pm 
You rock! Thanks so much
NextKurome76TheSoldier  [author] 28 Dec, 2024 @ 6:00pm 
patched
Malivil 28 Dec, 2024 @ 5:57pm 
Great, thanks! =)
NextKurome76TheSoldier  [author] 28 Dec, 2024 @ 5:56pm 
much appreciated for the detailed bug report, the issue will be adresses asap
Malivil 28 Dec, 2024 @ 5:47pm 
Recent update broke every other addon that uses the EntityTakeDamage hook.
By returning false from your two initial validation checks, the hook stops processing as soon as it hits yours.

Please change all three uses of "return false" to just "return".

Lines 509-510
if holder:GetActiveWeapon():GetClass() ~= "weapon_unoreverse" then return false end
if holder:IsNPC() and holder:Health() < 0 then return false end

to
if holder:GetActiveWeapon():GetClass() ~= "weapon_unoreverse" then return end
if holder:IsNPC() and holder:Health() < 0 then return end

Line 558
if !IsValid(attacker) then return false end

to
if !IsValid(attacker) then return end
Theo 9 Nov, 2024 @ 5:18am 
Stalker laser attacks crash the game :(