Cities: Skylines

Cities: Skylines

127 ratings
Decorative Networks Pack
   
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Assets: Road
File Size
Posted
Updated
105.371 MB
22 Jul, 2020 @ 3:51pm
29 Sep, 2020 @ 9:10pm
6 Change Notes ( view )

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Decorative Networks Pack

In 2 collections by citywokcitywall
CityWokCityWall's MARS Assets
948 items
CityWokCityWall's Props & Lights
729 items
Description
I don't know how useful this is, but it's been sitting around for a while, thought i'd make it public. If you want to add textures to this pack, hit me up on Discord (linked in the description of my videos)

Square: 300tri // 46tri
Diamond: 300tri // 64tri
Flat: 300tri // 46tri
Tall: 300tri // 46tri
Prop: 108tri // 12tri

All textures 512x2048 // 64x256

Concrete1 - Decayed Concrete
Concrete2 - Modern Concrete
Metal2 - Sci-Fi Paneling Black
Metal5 - Sci-Fi Paneling Silver
Plastic1 - Matte White Plastic
Wood1 - Modern Glossy Wood Boards
GlowS - Small Glowing Strip
GlowM - Medium Glowing Strip
GlowL - Large Glowing Strip
Glass + Beams - Window Network

Loading Screen Mod should reduce file size when loading into the game to roughly 20mb. this is why it's listed as a "required item". not technically required, but you'd be stupid not to use it

Parallel Road Tool can be used to make intricate combinations of curved networks. Would suggest using that as well, although not technically required
10 Comments
StayHungryStayFoolish 7 Feb, 2022 @ 2:23pm 
@citywokcitywall If you are around, please replace Loading Screen Mod dependency with LSM TEMP. Thank you.
oskarbalcerzak 28 Jul, 2021 @ 3:10am 
In this pack, all concrete networks have bloated LOD texture.
Peregrinus.Ether 30 Oct, 2020 @ 12:02pm 
hello, one questions this walls assets must be placed as a wooden or miner fence (like a road) or iks setting each one by one as the major fences.
citywokcitywall  [author] 5 Oct, 2020 @ 2:14pm 
@CAPF yes well this is why I was on the fence about releasing these in the first place. I was experimenting with culling, which turned out to be a failed experiments and is what causes the problem. it would require me redoing all 30+ assets -- which for me would be a lot more work than just living with the issue. If anyone wants the source files and has the time to fix this, be my guest, hit me up
CAPF 1 Oct, 2020 @ 10:44am 
Been trying to use the Plastic version as sidewalks for my Mirrors Edge themed scene (it's EXACTLY what I need!) but one thing is bothering me.
Is it possible that the nodes this path creates are somewhere like... 20m in the air? Because my camera and every asset I try to place around the nodes is just flickering up and down or inteferring with it in the weirdest ways.

Is that "normal" behaviour that just... cant be helped because its how the game works or is there something that can be done (maybe on my end)?
DirtyH 30 Sep, 2020 @ 1:58am 
so good
-Stardust- 30 Sep, 2020 @ 1:24am 
It's fixed now thank you!
citywokcitywall  [author] 29 Sep, 2020 @ 8:34pm 
@-Stardust- I updated that asset last night, something must have gone wrong. Will take a look at it again shortly and see what’s up
-Stardust- 29 Sep, 2020 @ 4:06am 
This mod is quite useful especially when decorating with the glowing items! Thanks a lot!
-Stardust- 29 Sep, 2020 @ 4:03am 
The loading mod told me this:
Broken assets:
2174745867.cwcw-decNetConcrete1-prop_Data: LOD xys null [BrokenAssetException]
Details:
No details

Is it a problem from the latest update today?