Stellaris

Stellaris

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Species Diversity
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592.638 KB
14 jun 2020 om 16:52
10 mei om 17:00
65 wijzigingsnotities (weergeven)

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Species Diversity

Omschrijving
Description
"Why should Lithoids have all the fun? Why don't all the various kinds of species have traits unique to themselves?"

If you too have had these thoughts, this is the mod for you! 74 brand new traits for modifying species based on the species portrait type you select! For most, this meant giving them 7 traits, 5 advantageous ones, and 2 disadvantageous ones, along with 4 new lithoid traits, equally good and bad.

Supported Languages
  • English
  • German
  • Spanish (Outdated)
  • Simplified Chinese
  • Polish

Compatibility
Modified vanilla files:
04_species_traits social_classes_triggered_modifiers

Credits & Social
Dillyo - Design Lead & Scripting
Dragonblade97 - Design & Writing
Populaire discussies Alles weergeven (1)
38
4 mei 2024 om 5:42
BELANGRIJK: Suggestions
Dillyo
427 opmerkingen
Dillyo  [auteur] 10 mei om 16:13 
@ulriquinho Yea, I have discord, I sent you a friend request here on Steam, so we can exchange information.
ulriquinho 10 mei om 15:59 
So I did this for myself as a private mod, because I really wanted to get this mod working with biogenesis events. But anyway, I added all of the localization tags, the regular tags, and the intended portrait exceptions (for example the plantoid and lithoid portraits who were given access to the humanoid traits, the two fungoids given mammalian traits, etc.). Also creatively added a couple portrait exceptions not intended by paradox (the necroid elephant was given mammalian traits for example and the demon looking humanoid was given necroid traits). I'd gladly share those files with you if you are recheable on discord.

But meanwhile, I spotted two errors in the code while doing this. Sea shanties has no modifier effects at all. And the tooltip UI for rotted shows the modifier as -0 in game.

Thanks for keeping this beloved old mod updated!
rflox93 10 mei om 13:47 
Thanks for keeping this mode alive, big updates like this tend to kill so many older mods
Dillyo  [auteur] 10 mei om 12:55 
Thanks for the report @Zalpha, I have fixed that issue.
ulriquinho 9 mei om 19:33 
I just found out that xeno-compatibility no longer makes mixed species in the new patch. So not your mods' fault on that one (though the UI tool tip told me it still does). Still not sure why the trait wasn't added during that event, though. Could it be possible that the lack of tags in the mod's species traits be the culprit? I did notice that biogenesis' events' triggers are using those tags.
ulriquinho 9 mei om 8:41 
Okay, this is a *soft* bug report, because I don't know if it was this mod or the game. But two things didn't work. I wanted to test if xeno compatibility had been improved with the new pop system. In over 100 years, not a single mixed species pop showed up. Also at one point I got an event pop up from the hive mind fallen empire cluster to add a trait and big which species group I wanted the trait from (I picked aquatic) and it said, you will get x trait. And it never got added to my species. I was running one other lightweight mod that allows you to have ocean paradise on sol, but I can't imagine these two mods conflicting, but for transparency, I am mentioning it.

So might be worth checking out if indeed this mod is not working with these two features of the game, but I can't guarantee it is the mod that is actually not working.
Zalpha 7 mei om 7:53 
trait venerable has the same problem with trait_cnidarian_biology.
Zalpha 7 mei om 6:58 
Using Irony mod manager, merge fixing. Conflict with Species Diversity and Additional Traits - Enduring trait conflict. Nothing new here but you should know a trait trait_cnidarian_biology is listed like that without the "_", I think it should be "trait_cnidarian_biology". I am just letting you know.
Zandakar 6 mei om 11:39 
For anyone curious I was able to use this mod to get into a game in 4.0
Dillyo  [auteur] 14 nov 2024 om 14:10 
@raw666 Updated to the latest version of the game.