Stellaris

Stellaris

812 ratings
Species Diversity
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592.638 KB
14 Jun, 2020 @ 4:52pm
10 May @ 5:00pm
65 Change Notes ( view )

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Species Diversity

Description
Description
"Why should Lithoids have all the fun? Why don't all the various kinds of species have traits unique to themselves?"

If you too have had these thoughts, this is the mod for you! 74 brand new traits for modifying species based on the species portrait type you select! For most, this meant giving them 7 traits, 5 advantageous ones, and 2 disadvantageous ones, along with 4 new lithoid traits, equally good and bad.

Supported Languages
  • English
  • German
  • Spanish (Outdated)
  • Simplified Chinese
  • Polish

Compatibility
Modified vanilla files:
04_species_traits social_classes_triggered_modifiers

Credits & Social
Dillyo - Design Lead & Scripting
Dragonblade97 - Design & Writing
Popular Discussions View All (1)
38
4 May, 2024 @ 5:42am
PINNED: Suggestions
Dillyo
427 Comments
Dillyo  [author] 10 May @ 4:13pm 
@ulriquinho Yea, I have discord, I sent you a friend request here on Steam, so we can exchange information.
ulriquinho 10 May @ 3:59pm 
So I did this for myself as a private mod, because I really wanted to get this mod working with biogenesis events. But anyway, I added all of the localization tags, the regular tags, and the intended portrait exceptions (for example the plantoid and lithoid portraits who were given access to the humanoid traits, the two fungoids given mammalian traits, etc.). Also creatively added a couple portrait exceptions not intended by paradox (the necroid elephant was given mammalian traits for example and the demon looking humanoid was given necroid traits). I'd gladly share those files with you if you are recheable on discord.

But meanwhile, I spotted two errors in the code while doing this. Sea shanties has no modifier effects at all. And the tooltip UI for rotted shows the modifier as -0 in game.

Thanks for keeping this beloved old mod updated!
rflox93 10 May @ 1:47pm 
Thanks for keeping this mode alive, big updates like this tend to kill so many older mods
Dillyo  [author] 10 May @ 12:55pm 
Thanks for the report @Zalpha, I have fixed that issue.
ulriquinho 9 May @ 7:33pm 
I just found out that xeno-compatibility no longer makes mixed species in the new patch. So not your mods' fault on that one (though the UI tool tip told me it still does). Still not sure why the trait wasn't added during that event, though. Could it be possible that the lack of tags in the mod's species traits be the culprit? I did notice that biogenesis' events' triggers are using those tags.
ulriquinho 9 May @ 8:41am 
Okay, this is a *soft* bug report, because I don't know if it was this mod or the game. But two things didn't work. I wanted to test if xeno compatibility had been improved with the new pop system. In over 100 years, not a single mixed species pop showed up. Also at one point I got an event pop up from the hive mind fallen empire cluster to add a trait and big which species group I wanted the trait from (I picked aquatic) and it said, you will get x trait. And it never got added to my species. I was running one other lightweight mod that allows you to have ocean paradise on sol, but I can't imagine these two mods conflicting, but for transparency, I am mentioning it.

So might be worth checking out if indeed this mod is not working with these two features of the game, but I can't guarantee it is the mod that is actually not working.
Zalpha 7 May @ 7:53am 
trait venerable has the same problem with trait_cnidarian_biology.
Zalpha 7 May @ 6:58am 
Using Irony mod manager, merge fixing. Conflict with Species Diversity and Additional Traits - Enduring trait conflict. Nothing new here but you should know a trait trait_cnidarian_biology is listed like that without the "_", I think it should be "trait_cnidarian_biology". I am just letting you know.
Zandakar 6 May @ 11:39am 
For anyone curious I was able to use this mod to get into a game in 4.0
Dillyo  [author] 14 Nov, 2024 @ 2:10pm 
@raw666 Updated to the latest version of the game.