Stellaris

Stellaris

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![Deprecated] Patch - Shader merge for ACoT, Gigastructures, Jump Gates and Real Space 3.7
   
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4 jun 2020 om 3:40
16 mei 2022 om 5:45
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![Deprecated] Patch - Shader merge for ACoT, Gigastructures, Jump Gates and Real Space 3.7

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Currently not needed. At some point the vanilla shader file updated to include the necessary code for jumpgates to work.

For now I suggest you go grab Inny's Shader Merge mod instead and grab the system scale patch below if you need it.

Merges the shader file edits of ACoT, Gigastructures, Jump Gates, Real Space and Acquisition of Technologies. Updated for 3.4 (Currently only base game shaders, mod shader code will be updated as necessary - leave a comment to alert me to that need)

You can use the required mods in any combination as far as I can tell.

If you also use Real Space System Scale with Jump Gates go grab this patch too.
104 opmerkingen
LordOfLA  [auteur] 2 apr 2023 om 11:12 
Expected, if you don't use jump gates go try merger of rules.
Thijmen2017· 1 apr 2023 om 11:17 
Mod breaks main menu and probably some other stuff as well rn
LordOfLA  [auteur] 25 dec 2022 om 17:49 
Probably, and it was probably because I've not updated this in a while that Inny made his merger.
Mestre d'Avis 25 dec 2022 om 13:04 
The Merger of Rules just released an update that includes a shader merge for ACOT, Giga and Real Space. If I don't use Jump Gates, does that make this mod obsolete?
LordOfLA  [auteur] 18 dec 2022 om 16:02 
Read the description, it tells you exactly what it does.
mhariz1993 18 dec 2022 om 3:32 
What does Shader merge do ?
LordOfLA  [auteur] 4 okt 2022 om 9:37 
I'm working on ECA redux first. Once that's out of the way with its submods all these small patches can be knocked out pretty quick.
💖⎛⎝Silver Knight⎠⎞ 4 okt 2022 om 4:53 
He does m'lordship
LordOfLA  [auteur] 23 sep 2022 om 10:51 
You don't say?
Alno05 23 sep 2022 om 9:04 
Needs to be updated for Toxoids