Stellaris

Stellaris

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![Deprecated] Patch - Shader merge for ACoT, Gigastructures, Jump Gates and Real Space 3.7
   
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4 Jun, 2020 @ 3:40am
16 May, 2022 @ 5:45am
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![Deprecated] Patch - Shader merge for ACoT, Gigastructures, Jump Gates and Real Space 3.7

Description
Currently not needed. At some point the vanilla shader file updated to include the necessary code for jumpgates to work.

For now I suggest you go grab Inny's Shader Merge mod instead and grab the system scale patch below if you need it.

Merges the shader file edits of ACoT, Gigastructures, Jump Gates, Real Space and Acquisition of Technologies. Updated for 3.4 (Currently only base game shaders, mod shader code will be updated as necessary - leave a comment to alert me to that need)

You can use the required mods in any combination as far as I can tell.

If you also use Real Space System Scale with Jump Gates go grab this patch too.
104 Comments
LordOfLA  [author] 2 Apr, 2023 @ 11:12am 
Expected, if you don't use jump gates go try merger of rules.
Thijmen2017· 1 Apr, 2023 @ 11:17am 
Mod breaks main menu and probably some other stuff as well rn
LordOfLA  [author] 25 Dec, 2022 @ 5:49pm 
Probably, and it was probably because I've not updated this in a while that Inny made his merger.
Mestre d'Avis 25 Dec, 2022 @ 1:04pm 
The Merger of Rules just released an update that includes a shader merge for ACOT, Giga and Real Space. If I don't use Jump Gates, does that make this mod obsolete?
LordOfLA  [author] 18 Dec, 2022 @ 4:02pm 
Read the description, it tells you exactly what it does.
mhariz1993 18 Dec, 2022 @ 3:32am 
What does Shader merge do ?
LordOfLA  [author] 4 Oct, 2022 @ 9:37am 
I'm working on ECA redux first. Once that's out of the way with its submods all these small patches can be knocked out pretty quick.
💖⎛⎝Silver Knight⎠⎞ 4 Oct, 2022 @ 4:53am 
He does m'lordship
LordOfLA  [author] 23 Sep, 2022 @ 10:51am 
You don't say?
Alno05 23 Sep, 2022 @ 9:04am 
Needs to be updated for Toxoids