Stellaris

Stellaris

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![Deprecated] Patch - Shader merge for ACoT, Gigastructures, Jump Gates and Real Space 3.7
   
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4. čvn. 2020 v 3.40
16. kvě. 2022 v 5.45
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![Deprecated] Patch - Shader merge for ACoT, Gigastructures, Jump Gates and Real Space 3.7

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Currently not needed. At some point the vanilla shader file updated to include the necessary code for jumpgates to work.

For now I suggest you go grab Inny's Shader Merge mod instead and grab the system scale patch below if you need it.

Merges the shader file edits of ACoT, Gigastructures, Jump Gates, Real Space and Acquisition of Technologies. Updated for 3.4 (Currently only base game shaders, mod shader code will be updated as necessary - leave a comment to alert me to that need)

You can use the required mods in any combination as far as I can tell.

If you also use Real Space System Scale with Jump Gates go grab this patch too.
Počet komentářů: 104
LordOfLA  [autor] 2. dub. 2023 v 11.12 
Expected, if you don't use jump gates go try merger of rules.
Thijmen2017· 1. dub. 2023 v 11.17 
Mod breaks main menu and probably some other stuff as well rn
LordOfLA  [autor] 25. pro. 2022 v 17.49 
Probably, and it was probably because I've not updated this in a while that Inny made his merger.
Mestre d'Avis 25. pro. 2022 v 13.04 
The Merger of Rules just released an update that includes a shader merge for ACOT, Giga and Real Space. If I don't use Jump Gates, does that make this mod obsolete?
LordOfLA  [autor] 18. pro. 2022 v 16.02 
Read the description, it tells you exactly what it does.
mhariz1993 18. pro. 2022 v 3.32 
What does Shader merge do ?
LordOfLA  [autor] 4. říj. 2022 v 9.37 
I'm working on ECA redux first. Once that's out of the way with its submods all these small patches can be knocked out pretty quick.
💖⎛⎝Silver Knight⎠⎞ 4. říj. 2022 v 4.53 
He does m'lordship
LordOfLA  [autor] 23. zář. 2022 v 10.51 
You don't say?
Alno05 23. zář. 2022 v 9.04 
Needs to be updated for Toxoids