Cities: Skylines

Cities: Skylines

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Highways over Wall - 2+2 with Asymmetrical Acc/Decel Lane - Adaptive Network Road
   
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Assets: Road
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88.007 MB
2. juni 2020 kl. 2:40
14. aug. 2023 kl. 6:58
4 ændringsbemærkninger ( vis )

Abonner for at downloade
Highways over Wall - 2+2 with Asymmetrical Acc/Decel Lane - Adaptive Network Road

I 1 samling af SimoG
Highways over Wall v5 - Complete Collection
40 genstande
Beskrivelse
This Highway will allow you to trace two carriageways at the same time, one for each direction.
Each of them has 2 lane but on one side there is an additional acceleration/deceleration lane,which will allow you to build realistic exits and entrances quickly. The carriageways are separated by a double Guardrail Barrier, and a single guardrail is traced in both side. The elevated section trace a supporting wall that will follow the curvature of the road. In addition, most of the horizontal signs will be automatically drawn in the nodes.

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Patch Notes in this v5:

- Now these Highways are Adaptive Network Roads and require the Adaptive Network Mod (AN) to be used to the fullest.
- Redo from scratch all Guardrail. Now they are more uniform when switching between different roads and between segment and node.
- Redo all Markings Textures. Dash are longer and more spaced for a more realistic aesthetic.
- Redo from schratch the Automatic Marking System on nodes. Now they use the AN Custom Connection Group to avoid unwanted interactions with other roads
- New pieces, National Roads over Wall
- Added variuos customization options with Adaptative Network Mod (described later in this manual).
- Finally fixed vertical signage for Left Hand Traffic!
- One Way Highways automatically align to the left side (right for LHT) of the roads

I Suggest you to read the collection description for more information on the new feature of this road

https://sp.zhabite.com/sharedfiles/filedetails/?id=1336987320
25 kommentarer
SimoG  [ophavsmand] 16. juni kl. 12:41 
@ monserratohc Ok. Come dice VNDK8R, Usi la Loading Screen Mod? (immagino di si, chi è che non la usa :-D ) Ti da qualche errore di caricamento. Se non la usi invece devi usarla perchè le mie autostrade contengono tantissimi oggetti e texture, ripetuti per ogni singolo asset della collezione. Saturare la ram è un attimo senza la LSM e questo porta inevitabilmente a CTD. Prova con skyve a disattivare tutto tranne le mie autostrade e carica una nuova partita. Così vediamo se da sole vengono caricate correttamente
VNDK8R 16. juni kl. 1:17 
I have no issues with this mod. I run over 2000 assets and mods.

Recommend using Skyve and Loading Screen Mod to check for mod issues and incompatibilities, as well as assets failing to load for city saves.

The Steam update error regularly affects my loads (certain mods/assets that are subscribed, failing to load up correctly) - abut this issue affects all assets randomly and is not a reflection of this asset pack exclusively. Again, solved by using Loading Screen Mod and Skyve to check for failed assets on each load - un-subbing and re-subbing to those affected assets via Steam/Browser before trying to load again. Good luck.
monserratohc 15. juni kl. 14:08 
niente da fare, non è la mod, c'è qualcuno di quei 40 elementi che impedisce al gioco di partire. Peccato, la tua è di gran lunga l'autostrada più bella :(
SimoG  [ophavsmand] 15. juni kl. 13:51 
@monserratohc è da tempo che non uso CS1. Non sapevo che questa mod non funziona più. Comunque non è obbligatoria per poterle usare. Le autostrade appaiono comunque ma perdono tutte le funzioni aggiuntive, come la segnaletica automatica nei nodi e le customizzazioni.
monserratohc 15. juni kl. 13:46 
capito, avendo sottoscritto tutto dall'elenco, non avevo visto che era necessario sottoscrivere anche l' Adaptive Network Mod. Peccato che proprio questa mod fa crashare il gioco ancor prima di partire :(
SimoG  [ophavsmand] 15. juni kl. 13:45 
@monserratohc Ricordo che qualcuno mi segnalò di questo problema nei commenti di uno degli asset della collezione. A me non è mai capitato ma lui lo risolse da solo e scrisse come fece. Francamente non ricordo come. E' passato parecchio tempo. Prova a dare un'occhiata
monserratohc 15. juni kl. 13:18 
non capisco, fra i contenuti sottoscritti mi compare solo questa strada ma non tutte le altre della tua collection, da cosa puo' dipendere?
VNDK8R 16. sep. 2022 kl. 3:56 
An exception occured during NetAI simulation step.
Asset: 2116547633.2+2 Asymmmetrical I/O Lane_Data
SegmentID: 25924
Type: RoadAI
Severity: High

System.TypeLoadException: Could not load type 'Problem'.
at (wrapper dynamic-method) RoadBaseAI.RoadBaseAI.SimulationStep_Patch2 (RoadBaseAI,uint16,NetSegment+) <0x01d1b>
at HealkitMod.Patches.NetManagerPatch.SimulationStep (NetAI,uint16,NetSegment+) <0x0004d>
SimoG  [ophavsmand] 16. juni 2021 kl. 2:50 
@@madkirk74 If you notice that a specific combination of my roads doesn't create it you think it should, try making a screenshot and send it to me, it could be a combination I forgot to test.
SimoG  [ophavsmand] 16. juni 2021 kl. 2:48 
@madkirk74 I wrote it because they have it but only with themselves or with other roads in this series. With vanilla or other authors' ways they don't come up (unless the author has used the same connection groups that I used, big limit of CSL, you can't create your own). Consider that for the CSL limits, it is not always possible to make the lines appear, for example, between a symmetrical and a non-symmetrical road, because the nodes are not invertible. In these cases we use the mod Intersection marking tool to complete them.