XCOM: Chimera Squad

XCOM: Chimera Squad

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Ghost in the Shell - Agent Motoko
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152.944 MB
1 Jun, 2020 @ 3:30am
6 Jun, 2020 @ 5:33pm
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Ghost in the Shell - Agent Motoko

In 1 collection by RealityMachina
RealityMachina's Chimera Squad Mods
21 items
Description
ADVENT wanted her to be another shining star of its cybernetics program, alongside the girl that would be later known as Patchwork.

And just like Patchwork, Motoko had other plans.

Abilities
Motoko is an cybernetic agent. This means that she does have mechanical chassis immunities to fire and poison. However, she retains an organic brain - and thus the same vulnerability to psionics as any other non-robotic agent.

Her gear preference for missions is the Pistol, along with taking advantage of her body's capabilities in melee. Her starting set of abilities is Desperado, Momentum, Cybernetic Blow, her version of Crippling Blow, and Follow Up, a special melee attack Motoko can use after proc'ing Momentum. Unlike Zephyr, Motoko can miss in melee. In exchange, her melee attacks naturally shred armour from enemies.

Her breach ability is Thermo-optic Breach, an ability that replaces Cover Rush. When this ability is used, it puts Motoko in concealment, rendering her invisible to enemies until she reveals herself. It also grants aim and crit bonuses to Motoko for making any attacks from stealth, allowing you to forgo a risky shot in favour of a much better one later on.

Her first passive choice is between Cybernetic Reflexes, granting her a form of untouchable that requires melee kills or captures to activate. In exchange, this ability can stack "charges": if Motoko takes down three enemies with melee, she gets three chances to avoid any incoming damage until it is her turn again. Alternatively, she can take Debilitating Shots, letting her apply the effects of Cybernetic Blow to her basic pistol attacks.

Her second ability is Crowd Control.

Motoko's second passive choice is between Crowd Knockdown and Hit and Run. Crowd Knockdown upgrades Crowd Control to have a bigger radius and proc momentum, while Hit and Run refunds Motoko an action point the first time she attacks a target that she is flanking (or the target is not in cover) with her pistol on her turn.

Her final active ability is Fleche. This melee attack has a very long cooldown, but in exchange, it allows Motoko to do bonus damage the more distance she travels. (Again, can miss though.)

Her training ability is Hard Lockdown. This bladestorm-style attack can miss, but it will apply Cybernetic Blow's effects to anybody she manages to hit with it.

Her stats training grants +1 mobility and +20 dodge.

Android Upgrades
As a cybernetic agent, Motoko can take advantage of equipment upgrades normally available to androids only. Both the normal android parts, and new ones specifically designed with Motoko in mind can be used by her after they're developed in the Assembly.

Special Equipment
The Miniaturized Exoskeleton project is also available in the assembly. This is a special armor vest item that grants +1 melee damage to the wearer. Useful for multiple agents.

Voicepack Installation
Navigate to (whatever drive Chimera Squad is installed)\steamapps\workshop\content\882100\2115651856

You should see a CookedPCConsole folder that just contains one soundbank file. Copy and paste that folder to:

Documents\My Games\XCOM Chimera Squad\XComGame

Merge it with any other CookedPCConsole folder if it exists from another mod you've installed. This will enable Motoko to have voiced dialogue on the tactical layer.

Compatibility
Motoko's visual slot in the armory is by default, set to Zephyr's. If they're both recruited, who gets to appear there will depend on who loads in first. This has no gameplay effects.

Credits
E3245 for giving me the assets from this cut XCOM 2 project
Mary Elizabeth McGlynn for being the english VA of Motoko/Nina
Dee15gon for ripping Nina's voice files
Jblade35 for making the original XCOM 2 voice pack for Motoko
Neople for making the original assets for First Assault
Popular Discussions View All (2)
0
7 Dec, 2021 @ 3:42am
KOREAN Localization 2
Brain_is_Back
0
7 Dec, 2021 @ 3:41am
KOREAN Localization 1
Brain_is_Back
37 Comments
klinediscream 23 Jan @ 11:09am 
For anyone wondering where the model assets came from or what First Assault was: https://sp.zhabite.com/app/369200
LockeEdwards 4 Aug, 2023 @ 3:51pm 
Is anyone else dealing with her upgrades vanishing randomly?
满身灰尘 9 Feb, 2023 @ 1:03am 
Sometimes this staff member will get stuck when entering the stage, and use it carefully, just breaking a hard core save
Brain_is_Back 18 Dec, 2021 @ 7:43pm 
THIS, is korean Localization V6. I want you to add this file to the mod.

{LINK REMOVED}
TheWizardNarkle 19 Feb, 2021 @ 8:25am 
I cant really use her. It causes the game to crash fairly frequently. Enough that it doesnt seem worth it
Black Hammer 4 Feb, 2021 @ 1:32am 
Great mod. She fits into this game better than most of the canon characters. Really wish we'd get a proper Ghost in the Shell or even Psycho-Pass game.
Nuclear Kangaroo 13 Nov, 2020 @ 2:43pm 
pretty cool, a bit broken, also i cant figure out how to apply upgrades
Deadmeat5150 4 Sep, 2020 @ 10:12pm 
I haven't been able to get her camo to work even once. It's a bit irritating.
RossieSvendo 3 Aug, 2020 @ 12:09pm 
@Whiysper
Okay good I'm not going crazy.
Then again i suppose her model being broken is just as well... she cleans house whenever I use her
Villainess 21 Jul, 2020 @ 11:12pm 
please add the rest of section 9. :) ...when you have the time, of course. We all await them patiently.