Cities: Skylines

Cities: Skylines

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BIG Parking Lots Basic Version
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Assets: Road
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22.766 MB
31 May, 2020 @ 2:03pm
16 Jun, 2020 @ 2:31am
11 Change Notes ( view )

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BIG Parking Lots Basic Version

In 1 collection by hockenheim95
BIG Parking Lots Complete Collection
8 items
Description
Welcome to BIG Parking Lots!

BIG Parking Lots is a set of roads, parking spaces and networks that let you build parking lots of any size and shape you can imagine for your malls, stadiums, industrial sites, office parks, airports, downtown areas and more.

This Basic Version is very easy to handle. You just need an anarchy mod and therefore it is suitable for players with little experience with mods and detailing. Over the next few weeks there will be several expansions that let you detail your parking lots to a large extent. These expansions are made for advanced players who know how to work with mods, especially Move It. I will explain the function of my assets in several short YouTube videos.

How does it work?

BIG Parking Lots Basic Version consists of 5 different kinds of assets:
  • DRIVE roads work as a connector between every common road and your parking lots.
  • BORDER roads have curbs only on one side. With these roads you simply “draw” the outline of your parking lot as a closed circuit counterclockwise. For Left Hand Drive draw the circuit clockwise.
  • FILLER roads fill up the blank spaces inside of the border. Fillers should be placed parallel to each other with a standard spacing of 3 units (24m).
  • PARKING SPACES can be plopped to the grid between your Fillers. They are fully functional.
  • CLIPPING REMOVER is needed when some weird things clip through the ground at some road angles.
If you have problems please watch my YouTube Tutorial.

What does this pack contain?

  • BPL Drive 2 Lane (Vanilla Version)
  • BPL Border 2 Lane (Vanilla Version)
  • BPL Filler 2 Lane (Vanilla Version)
  • BPL Parking Spaces 3x2
  • BPL Clipping Remover

Important things!

  • You need an anarchy mod to plop the parking spaces
  • Your whole parking lot should be placed on flat ground
  • It is very helpful to use the realistic parking option of Traffic Manager or your parking lots will stay mainly empty
  • You find the assets under the “Road Maintenance“ tab or you use Find It! and search for “BPL“
  • All roads use an equal amount of tris as the normal game roads and have a custom LOD
  • As all roads and networks consist of only 2 different textures you can use Loading Screen Mod to save RAM

Known issues:

You can’t connect BIG Parking Lots roads to tram roads because they are using tram connecting groups. To solve this I will release a DRIVE which works as a connector to tram roads.

Released expansions:

Future plans:
  • Freeform Border Expansion (90° corners possible)
  • non-functional parking spaces to fill up with prop vehicles
  • 4 lane drive/border roads
  • angle parking
  • dark asphalt version (now only possible with map themes or mods like Network Skins 2)
  • toll booths

change notes:
  • 02/06/20 Problems with missing asphalt at some T-junctions solved
  • 15/06/20 arrows removed; z-fighting on sharp angles fixed; LOD problems fixed

This project is heavily inspired by Badi_Dea's Parking Lot Roads. This is a really big project which will grow with your help over the next few months. I am very open to your ideas how to improve this project. Please write comments!

If you appreciate my work you can support me on Patreon[www.patreon.com]and get previews of my next BIG Projects including early access or simply donate via Paypal.[paypal.me] Even the smallest donation will help me to continue.

.[www.patreon.com]

.[paypal.me]
Popular Discussions View All (10)
38
25 Oct, 2022 @ 10:10am
bug report
hockenheim95
13
28 May, 2021 @ 6:00am
What to do with the arrows?
hockenheim95
5
16 Nov, 2020 @ 11:07am
Curved parking?
Luap
269 Comments
mika25bln 14 Apr @ 2:02pm 
This mod broke my save game, don´t use it!!!

After subscribing to this mod and loading a save game I found a big line of the BORDER-Street through whole my city. And because its a very hilly map this Borderstreet was 1000m deep, at some places also creating a steep mountain and broke all!

The very bad thing was: After going to the desktop without saving the game and unsubscribing from this mod the save game remain broken! Impossible to remove this weird street, not with the bulldozer nor with move-it! The street itself I succeeded to bulldozer but the lamps and the other props on the street remain hanging in the air, unpossible to delete!

I´ve been playing Cities Skylines since the beginning ten years ago and it´s the first time that a mod really broke a save game from me! So, be warned!
black_panther559 27 Jun, 2023 @ 1:49pm 
EXCELLENT asset, next to the Bad_Idea Parking Lots! :steamthumbsup: Only one small, but MAJOR problem...

The FILLERS and BORDERS have no lights to them, and for some reason, when attempting to add our own, they aren't showing when trying to use the Network Anarchy Mod to place them. Only roads that have the lights are the Drivers.

Was that a minor overlook, or was that intentional? Would this be updated as well, or are we just S.O.L. at this point?
doebstep 16 Apr, 2023 @ 6:21am 
Are you going to update for new Network Anarchy mod?
arsen.kazydub 29 Mar, 2023 @ 10:27pm 
Can't use it, because "space is already occupied". Though dependencies were installed.
shakana44 22 Mar, 2023 @ 1:31am 
when i place these they have street names instead of arrows, anyone know how to fix that?
CrapNapkin 21 Mar, 2023 @ 7:58pm 
P sure this mod is making the parking lot lights i place on the curbs between parking spaces disappear. Any idea? They only reappear when I delete a filler nearby.
Angelhearth 13 Mar, 2023 @ 10:19am 
I would love to see this work as tunnels ie. underground parking.
mako 6 Mar, 2023 @ 5:29pm 
got a problem where the roads and parking spaces dont appear in find it and the road tab, anyone know a fix?
Skunknissen 6 Mar, 2023 @ 11:51am 
This Dosen't work, try another one
jeanlucbruno 20 Jan, 2023 @ 3:27pm 
Markings aren't showing when placed, just pavement. Any ideas?