Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I've got a suggestion if you have time/patience for it: One thing that I have noticed that's lacking is a Tradition Tree. Since the mod changes the Robotic type, some of the base traditions don't flip as they should (like lifespan vs. reduced chance of breakdown), and a dedicated tree (such as the one for Synthetics, which isn't compatible) just isn't there. This would really round out this fantastic mod. Finally, adding a few more Trait Points would be very nice, either back to the AP's or via a tradition tree!
Thanks for all the work on this, it's a must-have mod for me!
Origins, Civics and Ascension perks before 3.0 are no longer working in the current version due the trigger systems have also changed and the dev's helping to improve modding capabilities nu adding better modding code lines
This is a great mod and one that I wish to play with again if it updates
until then take care @Omnishambles
Its been out of date for some time now and I really enjoy the Cyberpunk aesthetics of their clothing's and outfits