Stellaris
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Simple Additional Traits (3.11)
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27 ABR 2020 a las 9:39
17 MAR 2024 a las 14:06
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Simple Additional Traits (3.11)

Descripción
Adds 23 new vanilla-style species traits to your game.

Description
Other trait mods suffer from three problems:
  1. They add so many traits that it overwhelms the player
  2. They have so many traits that none of them are unique
  3. Their traits suffer from "mission creep" in an attempt to fit the description, and have too many modifiers

Not this mod. Simple Additional Traits does exactly what it says on the tin: gives the player 23 unique, vanilla-style species traits. Each of these traits are simple (they only modify a single characteristic) and aim to be balanced in the same way that the devs intended.

As such, this mod will never bloat your trait selection screen with hundreds of traits you'll probably never use.

This mod complements my other mod, Flavorful Additional Traits. Two traits that were originally part of this mod have been re-homed to that one.

Traits
  • Genetic Memory: Leader Starting Skill Level +1
  • Unintelligent: -15% research from jobs
  • Efficient Metabolism: -25% pop food/mineral upkeep
  • Gluttonous: +25% pop food/mineral upkeep
  • Humble: -50% pop demotion time
  • Proud: +50% pop demotion time
  • Precocious: leader starting age -25 years
  • Extended Adolescence: leader starting age +15 years
  • Cheerful: +10% happiness
  • Glum: -10% happiness
  • Frugal: -20% amenities usage
  • Hedonistic: +20% amenities usage
  • Tireless: +7.5% resources from jobs
  • Lazy: -7.5% resources from jobs
  • Stubborn: -75% ethics shift chance
  • Gullible: +100% ethics shift chance
  • Vicious: +50% army damage
  • Valiant: +100% army morale
  • Craven: -75% army morale
  • Intimidating: +75% army morale damage
  • Nonthreatening: -75% army morale damage

Compatibility
There should be no compatibility issues when using this mod.

Check out my other mods:
44 comentarios
G_S_Palmer  [autor] 14 MAR 2024 a las 15:09 
@penguin: haha, you're right! Thank you for the report, I've just uploaded a patch to fix it.
penguin 14 MAR 2024 a las 12:26 
cool mod! Was looking for more vanilla style traits!
just so you know, I think you messed up the Gullible trait, as it says it's incompatible with itself
G_S_Palmer  [autor] 12 MAR 2024 a las 15:51 
I've added several new traits to cover some gaps in the game's/this mod's trait list. I've also created a new mod, Flavorful Additional Traits , that aims to be slightly less mechanic focused a bit more flavor focused (as you might be able to tell from the title). Go check it out!
G_S_Palmer  [autor] 12 SEP 2023 a las 16:48 
The mod has been updated to 3.9 and I've also added two new traits.
Keukotis 23 MAY 2023 a las 7:45 
I'm using it on 3.8 without issue, and these perks show no errors in the game log.
G_S_Palmer  [autor] 22 MAY 2023 a las 5:11 
It should - it doesn't overwrite any vanilla files and the way traits work hasn't changed in any of the recent patches - but I'll try to test it and get a version number update out sometime soon. (I'm away from my computer for a while so it won't be too soon).
玄鸟 21 MAY 2023 a las 19:34 
still work?
Wilmfe23 14 DIC 2021 a las 4:33 
@Keukotis
those are specific empires. It would be quite weird to play an empire that has neither slaves nor robots. If you have those they provide enough buffer that shifting your economy doesn't mean having to wait.
If you still end up with them you can very often just shift them to another planet. In the beginning you shouldn't shift around your economy much anyway and when you get droids there will always be at least 1 planet that has robots doing specialist jobs so you can just sent them there.
Keukotis 12 DIC 2021 a las 18:06 
That depends on the empire. Imperial with Corvee System and Rapid Breeders will love Humble and hate Proud. Waiting literal years to demote really sucks. I agree that for many, Proud is a great choice. But it's true already in the base game that many traits are excellent choices for certain empires. Imperial doesn't much care about factions, so Deviants is great, whereas a Democracy benefits from Conformists a lot. Weak and Decadent are free points to Necrophage or Syncretic Evolution while Fleeting is free on their secondary species.

I'm saying balancing is really hard, and even the base game doesn't get it right in all situations. But in general it does balance + and - as relatively equal, so I don't think (again, comparing to similar effects in the base game) that Proud and Humble are incorrectly priced at +/-2 points.
Wilmfe23 3 DIC 2021 a las 2:14 
@Keukotis
Pop demotion is one of those things that it's really good when it's reduced but it doesn't matter that much if it's increased. If it's significantly reduced you can shift around pops you really can't afford to be idle. But increasing it doesn't matter as much since you can't have pops unemployed either way.

Also it's kind of made largely irrelevant by robots. In most empires robots are a minority but since they can demote instantly in 90% of cases where you want to shift your economy the robots provide enough of a buffer that it's not a problem.