安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
just so you know, I think you messed up the Gullible trait, as it says it's incompatible with itself
those are specific empires. It would be quite weird to play an empire that has neither slaves nor robots. If you have those they provide enough buffer that shifting your economy doesn't mean having to wait.
If you still end up with them you can very often just shift them to another planet. In the beginning you shouldn't shift around your economy much anyway and when you get droids there will always be at least 1 planet that has robots doing specialist jobs so you can just sent them there.
I'm saying balancing is really hard, and even the base game doesn't get it right in all situations. But in general it does balance + and - as relatively equal, so I don't think (again, comparing to similar effects in the base game) that Proud and Humble are incorrectly priced at +/-2 points.
Pop demotion is one of those things that it's really good when it's reduced but it doesn't matter that much if it's increased. If it's significantly reduced you can shift around pops you really can't afford to be idle. But increasing it doesn't matter as much since you can't have pops unemployed either way.
Also it's kind of made largely irrelevant by robots. In most empires robots are a minority but since they can demote instantly in 90% of cases where you want to shift your economy the robots provide enough of a buffer that it's not a problem.