Stellaris

Stellaris

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Complex Origins
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20.579 MB
13 Apr, 2020 @ 9:22pm
20 Jul, 2020 @ 4:11pm
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Complex Origins

Description

Origins

- 4 New Origins
- 1 New Archeological Site

Exodus
Forced to leave their homes, this civilization comes from afar in search of a new and better life. It is unclear how many started this journey, but only a few have made it to their destination.
Scattered and unprepared, will this civilization be able to thrive once again?

Starts without a homeworld!
Starts with 3 Colony Ships and their Escorts scattered across the galaxy.
Starts with extra Resources.
Colony Ships provide +4 pops.
Starbase Capacity: +3.

Stargate
The unearthing of the Stargate changed everything! Having actual proof of alien technology in our very own planet proves that life has been around long before us.
Starts with a Stargate and an Archeological site in the homeworld.
Does not have any FTL technology researched.

You can get the FTL tech by finishing the archeological site or luck at the tech rolls.
Once you have FTL tech you can use the hyperlanes and stargates.
There will be other habitable planets with stargates in them, which will ensure you are connected to some ideal and not so ideal planets.

Agglomerating Nanites
These microscopic machines can agglomerate themselves to create pops, structures and space ships at will.
Ships, Buildings and Outposts cost Nanites to build in return of reduced Alloys and Minerals.
Daily Hull regen increased by +1%
Replicators Nanites Output: +0.5
Replicators Alloys Upkeep: +1

Loopers
In the far future these species bent spacetime. Some say it was an accident while developing FTL travel, others say it was the last resort against an impending doom.
Start with a Time Rift around your homeworld which makes the planet shift through different timelines
When the planet shifts timeline it will reset all buildings and districts.
Resources will be provided based on the silos brought from other timelines once the planet shifts.
Start with 20 Time Traveling pops.


Support the Collective by becoming a patreon!

I really enjoy modding and creating content for the community and id like to keep on working for you guys!
Please Help me by becoming a patreon or donating, i really need to sustain myself to keep on working, specially under my high standards. Hope you can provide some assistance and enjoy the mod!

Click here to become a patreon:
[patreon.com]
https://www.patreon.com/hivemods




New and exciting origins! I loved creating this mod and im planning on adding more! Specially for those robots :D
Some ideas that may or not make the cut:
Viral Background (machines, you started as a computer virus, something happened. Can infect other machines somehow)
Labrats (your species were an experiment of an alien race, you used to be non sapient but.. well.. evolution. Your planet has other non sapient experiments that never evolved. Non machines)
Suggestions are welcome! Aaand yeah, i know, those names are bad. haha truth being told, I need to think of the mechanics and fun of those first!



List of Modifications:
Tweaked Technology: tech_hyper_drive_1
Tweaked Component Template: "EMPTY_DRIVE" and "HYPER_DRIVE_1"
other than that, it should be compatibile with everything


Support the Collective by becoming a patreon!
Click here to become a patreon:
[patreon.com]
https://www.patreon.com/hivemods

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Popular Discussions View All (5)
51
11 Jul, 2024 @ 4:25pm
Bugs
Complex
33
25 Jun, 2021 @ 1:32pm
Suggestions
Complex
1
7 Mar @ 10:47pm
Making Patron Moon work with Planetary Diversity
Aperankityal - Levana
291 Comments
KingSav3ge 11 Nov, 2024 @ 5:56am 
Just so people are aware, this mod works as is. If it's not working on your game, than you need to readjust your load order. The game reads mods from the top to bottom. Keep similar mods together, such as origin mods, ship mods, etc, etc. With major overhauls being under small mods of the same time. For the real overhauls, they tell you where they need to be 8 out of 19 times and most have patches for other mods with the patch page telling you the load order between the two mods and their patch.

The more a mod overwrites, the lower it should be on the load order with base mechanic overwrites being at the bottom. If it has and number of " ! " in the name, than it goes at the bottom in their own specific order; which if you're using any of those mods, you should already be aware of that and their order.
Cryptid 2 Sep, 2024 @ 4:08pm 
does anyone update any of the good mods anymore?
shenhouhong.de 5 Jan, 2024 @ 1:11am 
can you update the mod please
LilFrankySpanky 10 Nov, 2023 @ 9:09pm 
only if dumbasses actually looked at the date when it was last update and match it and play on that version of stellaris to get the mod working
Young Depression 1 Jun, 2023 @ 4:03am 
can you update the mod please
OmegaSky6X 1 Apr, 2023 @ 9:45pm 
What version can i play this in? 3.6 or 3.7 or less?
Stitched 20 Mar, 2023 @ 5:35pm 
If someone is looking for a reason their Eager Explorers ship can use hyperlanes instead of being able to jump, this mod is the reason. Used it for years now, but this time it breaks the civic. I think it has something to do with the stargate origin (Wasn't even using it! Was using everything vanilla).
Tsuna 11 Jan, 2023 @ 12:43pm 
Why do I need hyper drive to use a stargate? Having a hyper drive defeats the point of using stargates early game. You're put at a severe disadvantage compared to just starting with hyper drives. It's also annoying that it an in game year to use the stargate. I watched all of SG-1. It's near instant travel from one gate to another. I'm going to avoid this origin as it only provides usefulness late game due to how long it takes to transition from one gate to another. If you're unlucky with research, you may end up being surrounded or conquered due to not being able to expand out a little.
Mercury! 5 Dec, 2022 @ 9:19pm 
So...could anyone make a patch for this?
ChrissTheBurnedOne 10 Nov, 2022 @ 2:44am 
sadly the nanite origin is broken, because your income is now 2 resources that share the name nanites, but only one of them is what you need to make your buildings, and the building you have, ironically give you more of the resource that you can't use to build, i tried to fix for 2 days straight, but i couldn't figure out what was wrong