Stellaris

Stellaris

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Pantheons of the Void [DEPRECATED]
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7 Apr, 2020 @ 9:38pm
12 May, 2020 @ 5:54pm
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Pantheons of the Void [DEPRECATED]

Description
THIS VERSION OF PANTHEONS OF THE VOID IS DEPRECATED AND WILL NOT BE UPDATED FOR 3.0 ONWARDS. WHILE IT CAN TECHNICALLY FUNCTION IN 3.0, THERE ARE MANY ERRORS AND ISSUES IN THE BACKGROUND WHICH WILL NOT BE ADDRESSED, SO IT IS RECOMMENDED TO USE THIS FOR LEGACY PLAYTHROUGHS IN 2.6 ONWARDS INSTEAD. IF YOU WANT TO PLAY THIS MOD IN 3.0, GO TO THIS WORKSHOP PAGE.

Foreword & Credits

This mod was originally created by Complex[www.patreon.com], but he chose to step away from the project to focus on other mods which he has been developing, such as Expanded Gestalts: Forgotten Queens. If you wish to show your appreciation for his efforts to deliver quality mods to the Stellaris community, you can do so by visiting his Patreon and giving him a donation.

If you want to discuss/make suggestions for the mod, or offer your assistance in the mod's development, join this Discord server[discord.gg] and ping 'TheBigE' (the lead developer for Pantheons of the Void) in the #complex_mods channel.





In Pantheons of the Void, you will gain access to a number of religion-themed features to add greater depth to the game, in terms of population management and interactions with other empires.

- You will now be able to chose a preferred system of belief for your starting population in the Empire Creation screen. This selection will determine what your empire supports as its de facto 'state religion'. Belief systems that are available include the following: Atheism (belief that the supernatural does not exist or has no relevance to the material world), Agnosticism (lack of belief or conviction toward any paticular faith), Monotheism (belief in a single, usually all-powerful or all-knowing, deity), Polytheism (belief in a plural of deities within a single pantheon), Animatism (belief in an impersonal force or power not ascribed to any one being), and Animism (belief in innumerable spirits which inhabit and influence nature). To view the popularity of certain religions in your empire, check the Factions window, which now has a new tab specifically for you to examine your empire's faith-based demographics.

- Having pops that believe in other religious systems will cause some pops to start abandoning their work posts to start preaching about their faith. These 'Heresy Preachers' will consume their base costs and provide attraction towards their preferred belief system. Your empire's faith attraction values can be examined in the new Faction window. One preacher job is added for every 10 heretic pops on a planet, up to a maximum of 10 preachers, so be aware that having them on your worlds will cause a cascade effect over time.

- The 'Council of Faiths' window gives players the necessary tools to deal with heresy and determine your empire's official Religious Doctrine. Players will be able to choose between two doctrinal paths, the Flexible and the Dogmatic, and use their influence to progress down either path. It is also possible to bribe the council in order to get greater support from the religious masses, and get some extra influence in dire times.

- The purpose of the Flexible path is to work towards understanding of different faiths and being tolerant of other forms of faith. By doing so, you can levy taxes on heresy preachers, create ominist forums to add amenities from preachers, or even get some new casus bellis against dogmatic empires.

- The purpose of the Dogmatic path is to allow you to remove the threat of heresy and doctrinal deviancy as the ruler of your empire commands. By doing so, you can ban heresy preachers from practicing their deviant beliefs, purge them with a purifying flame, or brainwash the blasphemous beings into the light of your one true faith.

- With the Dogmatic path, you will also be able to send Missionaries to rival empires that do not share in your own empire's primary system of belief. Missionaries will add a lot of attraction towards your faith system in a random planet of the selected rival. If you send a missionary to an empire with 55% of its pops already following your religious system, they will be forced to change their system and their ruler will have to abdicate.

- Regardless of which path you choose to take, at the end of either path will be the option to exercise a Total war casus belli. Dogmatics will be allowed to purge the infidels of enemy empires, while Flexibles will be able to compel the dogmatics to embrace and accept new ideas.



Current Stage: Public Release 2.6.*

There are currently no plans to add new major content or features to the mod, as well as compatibility patches for other mods. The focus of the lead developer at this time is on maintaining and updating the mod as it currently exists only.





Be aware that only regular vanilla empires are supported by this mod. Game balance is always open to change according to what is deemed necessary through play-testing and player feedback.

Mods that modify the UI will most likely conflict with this mod, specifically if the mod makes changes to the Edicts (renamed Edicts and Doctrine) and Factions tabs in-game, as well as the Government & Ethics tab in Empire Creation.

UI Overhaul Dynamic compatibility patch by Orrie here: https://sp.zhabite.com/sharedfiles/filedetails/?id=1917973338
Popular Discussions View All (1)
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19 Jan @ 4:42pm
Suggestions
Big Sneezy
107 Comments
TheBigE 27 Aug, 2021 @ 4:26pm 
The new, updated version of Pantheons of the Void has been uploaded to the Steam Workshop, and is located here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2586720278
TheBigE 27 Aug, 2021 @ 12:43pm 
I decided I'm going to give my updated version another look-over, and then upload it as a separate workshop file in the near future. This one will stay up as a legacy version.
BJDERV 25 Aug, 2021 @ 1:43pm 
@TJS184 I probably dont have a right to say this considering i complained about this in suggestions, but its considered a total war which means you own the systems once you occupy them, and there is a natural -1000 to accept the deal in your favor, but there is usually a status quo option, just looking through the files you might be able to change it with the help of the War modding tutorial for stellaris and looking at other Cbs yourself, but it would be nice to see a Status quo option added
TheBigE 25 Aug, 2021 @ 10:08am 
Same, the main issue is that I have already updated the mod in terms of bugfixes and whatnot, but I'm unable to upload the update because of issues with the Steam Workshop. Currently trying to figure out if Complex would prefer to upload it himself or if I should just make a new workshop page for the update.
Wyldhunt 25 Aug, 2021 @ 9:51am 
Hopefully he can find the time to help you out.
This mod is amazing.
TheBigE 25 Aug, 2021 @ 9:37am 
Still waiting on Complex to help me out with the technical side of things.
Teoctlamazqui 25 Aug, 2021 @ 2:58am 
big fan of this mod.hopefully it receives an update.
Yggdrasil75 15 Aug, 2021 @ 3:17pm 
is this compatible with bug branch? and if not, can a patch be made?
BJDERV 2 Aug, 2021 @ 3:00pm 
is this the mod that adds the Crush Soul Casus Belli?
IronWolf 16 Jun, 2021 @ 2:22pm 
Just thinking about this but what about a Halo covenant style religion where your empire worships fallen empires and any kind of ruined mega-structure? Correct me if im wrong and there is already something like this in the mod.