Stellaris

Stellaris

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Superstrucutre for Real Space v2.0
   
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16.997 MB
2020 年 4 月 6 日 上午 3:49
2021 年 12 月 27 日 上午 5:46
18 項更新註記 (檢視)
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Superstrucutre for Real Space v2.0

描述
This mod adds 10 Superstructures. Why only “super”… because they're the beginning of the megastructure engineering of your species.

"Everyone has to start small"

But the the advantage is, superstructures are available at earlier stages of the game. This aims at adding more depth to the midgame. The prerequisite for superstructures is the starbase level 4 which unlocks 3 separate technologies which need to be researched individually, as the superstructures are devided in 3 classes (Society, Egineering and Physics).

What do they do:
"Planet Cracker" : Mine entire planets for resources.
"Giant's Igniter" : Turn gas giants into fusion reactors.
"Orbital Agricultural Ring" : Turn a moon into an orbital greenhouse.
"Atmospheric Sculptor Satellite" : Transform dwarf planets into habitable worlds.
"Stellar Foundry" : Utilize magnetic fields to power an orbital foundry.
"Orbital Fabricator" : Exploit an asteroid belt to produce consumer goods.
"Orbital Shipyard": adds 3 shipyards to a given colony
"Lunar AI" : Turn a moon into a massive CPU.
"Defense Nexus" : Increase the defensive capabilities of your empire.
"Wormhole Research Initiative" : Allows fast travel between two Wormhole Research Initiatives (Black Holes/Quasars) or artifical Wormholes. It also allows you to gain access to the L-Network if you have finished the L-Gate reserach.
"Protoplanetary Matter Extractor" : Extract rare ressources from a protoplanetary disk.
"Superstructure Congress" : Ban or allow the construction of certain Superstructures in your galaxy

Building a “Structure” works as follows:
Stage 1: is the construction of platform/scaffold (costs alloys and influence; upkeep is in energy)
Stage 2: activating the structure (costs alloys; upkeep is in energy)
Stage 3: demolishes the structures (costs 200 energy)

The following part is only avaliable if you also have the Apocalypse DLC:

The idea of building superstructures has also found its way into your military.
Research "Project Olympus": a top secret project to develop new superweapons....
It yields the Giant (a massive Starship) and a starbase counter to the potential thread it would pose (Zeus Cannon).

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This mod is compatible with the current Stellaris 3.0.*

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This version DOES NOT require the original "Superstructures" mod.

if you are NOT using realspace use this version of the "Superstructures" mod:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1603029229

This is a nice add on mod, that might make your life easier:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1904159499
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Also the "Giant mesh" was taken from the following mod, as my own model kept doing funky stuff:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1358146101
so check it out if you want a very powerful ship :)
It's a great mod, but not quite what I had in mind when desingning the buildable dreadnought for this mod.
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113 則留言
Skallbreaker 2023 年 12 月 13 日 上午 4:14 
can you update pls :)
Skallbreaker 2023 年 12 月 12 日 上午 1:18 
causes crashes sins the last stellaris patch ....
K_A_I_N 2023 年 10 月 26 日 上午 8:12 
Would also very much like to see this updated.
der Huepper wars 2023 年 5 月 29 日 上午 9:42 
Found out that it still works in combination with No limitations - Megastructures Mod
https://sp.zhabite.com/sharedfiles/filedetails/?id=2611073465&searchtext=Megastructure
bascott83 2023 年 3 月 19 日 下午 3:19 
Would love to see a update of this Mod, Frigglish. Hope you can update it or Fork it.
Frigglish 2023 年 3 月 2 日 下午 8:27 
If time and interest have gotten away from the author - lord knows life is complicated - I might be interested in adopting this mod and its vanilla equivalent. From a glance through the files there doesn't seem to be that much that needs to be done, other than the issues with giant class ships reported here and on the base version.
giulianotaverna 2023 年 2 月 25 日 下午 1:05 
giants build instantly and can't be merged with fleets, is there a way to fix that?
Carl Pease 2023 年 2 月 13 日 下午 1:10 
I was very excited when you said you were going to work on updating. I understand that it could be a lot of work, maybe even impossible. Could you give an progress update? Thank you.
Skallbreaker 2022 年 12 月 20 日 上午 1:35 
Since last patch you can build the prototype dread in an instant and you can build it infinity i think this is unwanted ?
Carl Pease 2022 年 12 月 16 日 上午 4:04 
The only thing I noticed when I played the Real Space version was the Corvettes have a really high price, think one of the components was much higher in then in should have been. That was back in 3.5, havent tried it in 3.6