Stellaris

Stellaris

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At War: Planetary Cannons (2.6 Compat Update)
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File Size
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1.950 MB
18 Mar, 2020 @ 5:30pm
19 Mar, 2020 @ 10:37am
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At War: Planetary Cannons (2.6 Compat Update)

Description
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support.

This mod may be removed if he returns to the modding community and wishes it taken down to consolidate effort.

Original Mod
Original Description (links culled to avoid misdirection):
==========================================
Tired of sitting passively while your enemies bombard your planets? Build some planetary cannons to fight back! These cannons target ships in orbit of your planet, both military craft and transports. Planetary cannons, don't leave home without them... installed.

Note: Colossus do not enter orbit so they cannot be targeted. For that try At War: Planetary Defense Force which can send system-limited ships against them.

Features
  • Planetary Coilgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 35% chance to hit, 10 - 25 hull damage, 3 day cool-down. Unlocks with the Coilguns technology.
  • Planetary Railgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 40% chance to hit, 20 - 35 hull damage, 4 day cool-down. Unlocks with the Advanced Railguns technology.
  • Planetary Proton Cannon building to take on enemy fleets in orbit. 50% chance to hit, 100 - 500 hull damage, 5 day cool-down. Unlocks with the Proton Launchers technology.
  • Planetary Neutron Cannon building to take on enemy fleets in orbit. 60% chance to hit, 500 - 1500 hull damage, 7 day cool-down. Upgrade 1. Unlocks with the Neutron Launchers technology
  • Planetary Tachyon Cannon building to take on enemy fleets in orbit. 70% chance to hit, 1000 - 5000 hull damage, 10 day cool-down. Upgrade 2. Unlocks with the Tachyon Lances technology
  • Planetary Gun Batteries and Cannons can target transport ships while not under bombardment.
  • Planetary Gun Batteries can be set to target transports before other fleets using a planetary decision on the planet in question.
  • Only one Gun Battery and one Cannon per planet.

Limitations
  • Planetary cannon damage is directly against hull points, ignoring shields and armor as that is the only type of damage a mod can do to a ship currently.
  • Not currently able to target an active colossus (charging / firing) as they don't enter planet orbit.

Compatibility
This mod only overwrites the message types file (common/message_types.txt) to add new message types and should be compatible with any mod that does not add message types.
Compatible with Stellaris v2.6.*
As with any mod that affects game play, NOT achievement compatible.
74 Comments
Ariemn 5 Apr, 2022 @ 8:52pm 
Secuter 1 May, 2021 @ 3:32am 
Hey mate, I really like your mod, but I think it would make sense if the canon also produce 1 soldier job. It is afterall a pretty big installation with significant military potential. I

Is it something you would consider adding
mako616 19 Nov, 2020 @ 5:52am 
@[CN]突击队队员 yeah, just updated the game, thank u :)
[CN]突击队队员 19 Nov, 2020 @ 12:23am 
@mako616
use 281 beta , DEV fixed the loading error.
280 can't load too many mod.
needn't update for now , beside the maker are dead as it look like.
mako616 12 Nov, 2020 @ 9:35am 
and also i can't play the game, it crashes at 30%
mako616 12 Nov, 2020 @ 9:26am 
the at war collection needs a update for 2.8, play the game without these is just not funny.
Veote 8 Nov, 2020 @ 1:20am 
Will the mod be updated promptly?
Cosmic Cat 5 Nov, 2020 @ 1:28pm 
@TheDboys

Thank you! Will give it a go then :)
TheDboys 28 Oct, 2020 @ 11:23pm 
@starlet when bombarding a planet I got an alert saying the planet had a cannon on it and noticed my corvetts were blowing up so for now it seems to still work.
Niin 30 Sep, 2020 @ 8:17am 
TL;DR thank you for your answear, I did a little research and it would require 22x light speed to hit earth outside the solar system instantly as even light takes 5,5 hours to do so.
but at this speed wouldnt things just pass by without touching anything?

Anyway when is this mod going to get an update?