Stellaris
Yeterli oy yok
Gowps's Stellaris Additions
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
125.614 MB
16 Mar 2020 @ 11:12
23 May 2020 @ 6:28
24 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Gowps's Stellaris Additions

Gowps tarafından 1 koleksiyonda
Gowps's Stellaris
9 öğe
Açıklama
This mod tweaks and adds a variety of content to Stellaris.

A full list of tweaks and changes can be found here.


Additional Traits
It adds 44 new traits, and with the exception of two special photosynthetis related traits, these serve as either more or less powerful versions of vanilla traits - for example the "Gardeners" trait, which both boosts food production, and costs half that of the vanilla "Agrarian" trait.
A full list of traits and changes can be found here.

Planetary Expansion
It adds 4 new Decisions to the game, allowing you to expand your planet in different ways.
Cities in the Sky increases Districts and Energy Production.
Downward Expansion increases Districts and Minerals Production.
Verticalised Farming increases Districts and Food* Production.
Worldwide Infrastructure increases Districts and reduces Pop Upkeep.
A full list of the decisions and their effects can be found here.


Flags and Backgrounds
It adds an assortment of different Flag Backgrounds and Empire Emblems.
This includes: White versions of every vanilla emblem, 25 New emblems, and content from Just More Flags as the author has stepped back from modding until further notice.
27 new flag backgrounds are also added.
Some examples of these can be found here.

More Vanilla Loading Screens
It adds 26 new loading screens to the game, making watching that progress bar creep up an even more enjoyable experience.
Some examples of these can be found here.

More Room Backgrounds
It adds (approximately) 333 new Ruler Backgrounds to Stellaris.
Some examples of these can be found here.

A Handful of Techs
A variety of "Vanilla+" techs are added to the game, allowing for slight boosts and increases in a variety of fields.
This includes normal techs, and repeatable techs.
A full list of techs can be found here.

If you want all of the above content, this mod is for you! If you like the look of some parts of this mod but not all, then fear not! In the links below, you can find each of the above parts as independent mods.

My Mods:







Popüler Tartışmalar Tümünü Görüntüle (4)
0
28 Nis 2020 @ 17:39
SABİT: List of Tweaks
Gowps
0
27 Nis 2020 @ 7:24
SABİT: List of Planetary Decisions
Gowps
0
23 Nis 2020 @ 17:13
SABİT: List of Traits
Gowps
20 Yorum
404 Float not found 21 Oca 2021 @ 21:52 
Is very nice, I was looking for mods to add planetary features as a gameplay mechanic and found planatary expansion that lead to this, suffice to say I absolutely love this mod, much appreciated and enjoyed
Gowps  [yaratıcı] 23 May 2020 @ 6:28 
works with 2.7 regardless but i've updated to remove the warning!
eklipse 14 May 2020 @ 0:38 
Update when?
NeinDao 6 May 2020 @ 9:46 
alright, thanks for clerifying it for me ^^
Gowps  [yaratıcı] 5 May 2020 @ 4:53 
it reduces pop food upkeep by 100% Additive, so say you were to run Nutritional Plenitude your pops would again need food - It also wouldn't affect jobs that require food like (off the top of my head) the hive mind spawning one? as that's a job upkeep rather than just the base pop upkeep!
NeinDao 3 May 2020 @ 20:22 
useing the ne 100% reduced food use but they still use food?
https://gfycat.com/QuarterlyHardDunlin
NeinDao 3 May 2020 @ 19:57 
it seems some jobs still need food D:
Gowps  [yaratıcı] 3 May 2020 @ 10:44 
thanks, have fun!
NeinDao 2 May 2020 @ 18:38 
cool! time for a new game ^^ 555
Gowps  [yaratıcı] 2 May 2020 @ 13:58 
@farsight i've added a version of the photosynthetic trait that any species can take that reduces mineral output as you suggested, and if you then go for biological ascension you can swap it for a trait that doesnt have the reduced mineral output!