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These Centurions now use the Cerberus Harrier after Lord_Poncho ported them; the images above are out of date if that's what you mean
Like admittedly this is more an aesthetic thing - I know that the Centurions used the Mattock in ME3, but maybe give the Mattock to the Cat-6s since their rifle of choice has yet to be included in a mod and have the Centurions use the Harrier?
Yeah, I mean you’re totally right. They have normal spawns, nothing out of the ordinary. So it’s weird that the mods would conflict - if they even are. I’m sorry I don’t have a better solution to offer at this time
If they have a different spawn/pod system it probably would, though.
I look forward to hearing if you find anything!
Hey, I looked into the Diverse Aliens By Force Level - I'm uncertain why there would be a conflict but am almost curious that there may be.
I am using Diverse Aliens By Force Level, which does affect spawn numbers, however it always plays nice with all enemy mods in my experience.
I really can't think of anything else.
I'm sorry to hear you've been experiencing issues. I haven't been able to replicate this issue on my end. The EncounterList.ini that manages spawning doesn't do doing anything out of the ordinary for these cerberus enemies, so I'm a bit perplexed. Additionally, the thing that would cause them to spawn without followers would likely occur in the character's stats config within the lines '+SupportedFollower=ExampleEnemy'. If this has been changed, or if another mod impacts the 'supported followers' logic in game, this may be the issue.
The Nemesis unit unfortunately does the exact same thing as the Centurion and breaks pod spawning. I have a large variety of other enemy mods and none of them do this(and they never have in the past either). I would take a guess that any of these Cerberus mods are completely broken for me, so I've just opted at this point to disable them.
Just to to be clear on whats happening -
Any time a Cerberus enemy spawns they take up an entire pod slot and spawn alone.
Pods work perfectly fine as long as no Cerberus enemy spawns in them.
The INI's have MaxCharactersPerGroup=1, but I assume all that means is that each group can only spawn 1 Centurion and no duplicates of him, so shouldn't be related.