Stellaris

Stellaris

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Mass Effect Ultimate Species Collection
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297.793 MB
17 Dec, 2019 @ 10:44am
24 May, 2024 @ 1:48am
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Mass Effect Ultimate Species Collection

Description
Welcome to the ultimate collection of Mass Effect species and namelists!



I have finally released my Mass Effect prescripted empires submod! It adds 16 new prescripted empires:
- Mass Effect Ultimate Empire Collection

This mod is a collection of every animated portrait currently available from the Mass Effect universe, as well as a bunch of bonus content from Mass Effect. Currently this mod includes animated portraits, name lists, and some extra species traits and rooms. This mod includes-

18 Portraits
-Asari
-Alliance
-Cerberus
-Turian
-Salarian
-Krogan
-Volus
-Elcor
-Drell
-Hanar
-Collector
-Thorian Creeper
-Rachni
-Geth
-Loki Mech
-Batarian
-Vorcha
-Quarian


16 Name Lists


Dozens of New Icons
-Company logos
-Nation emblems
-And More


Many New Starting Systems
-Major Race home systems
-Minor race systems
-And More


11 New Rooms


-PLEASE NOTE, some of these traits and civics are very impactful and therefor inherently overpowered/punishing. This is required for every race to have a distinctive feel and playstyle.

25 New Traits
-Krogan Physiology (Krogan)
--Leader Age +1200 years
--Leader Cost +50%
--Army Health +30%
--Army Damage +30%
--Pop Habitability +50%
--Pop Mineral Production +15%
--Pop Growth Speed +75%

-Violent by Nature (Krogan)
--Pop Housing Usage +10%
--Government Ethics Attraction -10%
--Pop Amenities Usage +10%
--Pop Ethics Shift Speed -25%

-The Genophage
--Pop Growth Speed -85%
--Pop Spiritualist Attraction +15%

-Born to Serve (Turian)
--Government Ethics Attraction +30%
--Pop Unity Production +10%
--Army Morale +30%
--General Skill Levels +2
--Admiral Skill Levels +2

-Dextro-Protein Race (Turian/Quarian)
--Pop Food Upkeep +10%
--Pop Food Production -10%

-Keelah Se'lai (Quarian)
--Government Ethics Attraction +20%
--Pop Unity Production +20%
--Ship Fire Rate +10%
--Ship Fire Rate in Home Territory +20%
--Army Morale +20%

-Ship-Bound (Quarian)
--Pop Habitability -30%
--Pop Amenities Usage -20%
--Pop Housing Usage -20%
--Pop Growth Speed -10%
--Army Health -15%
--Pop Engineering Research Production +20%

-Reaper Thralls (Collectors)
--Pop Growth Speed -75%
--Modify Species Cost -80%
--Pop Resettlement Cost -80%
--Government Ethics Attraction +100%
--Pop Habitability +100%
--Pop Food Upkeep -80%
--Pop Housing Usage -75%
--Pop Amenities Usage -75%

-Organic Quantum Entanglement (Rachni)
--Pop Research Production +5%
--Pop Unity Production +30%

-Giant Spiders (Rachni)
--Pop Growth Speed +30%
--Leader Age -40 years
--Pop Amenities Usage +20%

-Individual Weakness (Geth)
--Leader Upkeep +15%
--Pop Assembly Speed -5%

-Four Eyes (Batarian)
--Ship Weapon Accuracy +10%
--Ship Weapon Range +10%
--Pop Energy Production +15%

-Pressure Suits (Volus)
--Army Damage -20%
--Planet Worker Production -5%
--Pop Habitability -5%

-Massive Stature (Elcor)
--Leader Age +300 years
--Army Health +50%
--Army Damage +20%
--Pop Housing Usage +15%
--Pop Growth Speed -10%
--Pop Mineral Production +5%

-Sentient Jellyfish (Hanar)
--Army Health -20%
--Army Attack Damage -20%
--Pop Worker Production -10%

-The Enkindlers (Hanar)
--Pop Unity Production +30%
--Pop Spiritualist Attraction +50%
--Government Ethic Attraction +20%

-The Compact (Drell while client race of Hanr)
--Pop Unity Production -10%
--Pop Job Upkeep +5%

-Eidetic Memory (Drell)
--Leader EXP Gain +30%
--Pop Specializt Production +5%
--Pop Amenities Usage -10%
--Leader Skill Levels +2

-Vorcha Adaptation (Vorcha)
--Leader Age -80 years
--Pop Growth Speed +70%
--Pop Habitability +50%
--Army Health +20%
--Pop Food Upkeep -20%
--Pop Housing Usage -20%
--Pop Amenities Usage -30%

-Primitive (Vorcha)
--Pop Research Production -65%
--Pop Unity Production -30%

-Salarian Metabolism (Salarian)
--Leader Age -60 years
--Pop Research Production +30%
--Leader EXP Gain +30%
--Leader Skill Levels +2

-Ritual Reproduction (Salarian)
--Pop Growth Speed -5%
--Leader Upkeep +10%

-Master Manipulators (Cerberus)
--Pop Faction Influence +30%
--Pop Amenities Usage -10%

-Very Ambitious (Humans/Cerberus)
--Leader Skill Levels +2
--Leader EXP Gain +25%
--Mineral Production +20%
--Energy Production +20%

-Asari Lifespan (Asari)
--Leader Age +900 years
--Leader Upkeep +50%
--Leader EXP Gain -20%

-Partially Adapted (Quarians resettled on Rannoch)
--Pop Habitability -15%
--Army Health +10%
--Pop Growth Speed -5%
--Pop Happiness +5%

-Ship Based History (Quarians resettled on Rannoch)
--Pop Amenities Usage -15%
--Pop Unity Production +25%
--Pop Housing Usage -15%
--Pop Growth from Immigration +15%
--Pop Consumer Goods Upkeep -15%
--Pop Government Ethics Attraction +25%

-Reaper Code (Post-War Geth)
--Pop Research Production +10%
--Planet Jobs Upkeep -20%


4 New Civics
-The Compact (Hanar [With Drell])
--Will spawn several Drell pops on the starting planet

-Salarian STG (Salarians)
--Naval Capacity -10%
--Sensor Range +5
--Planet Stability +10
--Foreign Territory Claim Cost -50%

-Sleeper Agents (Cerberus)
--Sensor Range +7
--Country Influence Production +50%
--Election Influence Cost +75%

-Shell Corporations (Cerberus)
--Can build both Criminal AND Legitimate Branch Office Buildings
--Crime on planets increases income of Criminal Branch Office Buildings
--Trade Value +20%


7 New Origins
-The Rannoch Accords (Geth/Quarian Alliance)
--Will spawn 15 upgraded Geth pops on the starting planet.
--Can build Geth Factories to build more Geth pops
--Country Unity Production +15%

-Heshtok Hellscape (Vorcha)
--Will spawn 3 negative modifiers on the starting planet
--Will spawn the Mineral Rich modifier on the starting planet
--Terraforming Cost = -30%

-Heart of the Terminus (Omega)
--Start with Habitats, as well as several other Mass Effect races on your capital
--Pop Growth from Immigration +20%
--Unity Production -10%
--Edict Cost +15%
--Leader Pool Size +4
--Will spawn several other Mass Effect species on the starting planet

-Migrant Fleet (Quarians)
--Start with Habitats
--Ship Upkeep -20%
--Naval Cap +20%
--Starbase Build Cost -10%
--Admiral Level Cap +2
--Ship Hull Regen +1

-Tools of the Reapers (Collectors)
--Start with Habitats
--Research Speed +65%
--Unity Production -50%
--Starbase Upkeep -50%
--Research Alternatives +5

-Shadow Organization (Cerberus)
--Start with Habitats
--Research Speed +5%
--Starbase Influence Cost = -50%
--Edists Cost -25%
--Planet Jobs Upkeep +10%

-The Morning War (Geth)
--10 Extra starting pops
--Organics Trust Cap -20
--Empire Resource Cap +10,000
--Empire Size Penalty +15%

1 New Government Type
-Shell Corporations (Cerberus [Corporate Authority {Requires Shell Corporations Civic}])
--This nation is founded on an extensive system of shell and dummy corporations which allow a wide range of income, from legitimate to illicit, while concealing the true profiteers from unwanted attention.


In order to best recreate nations from the Mass Effect universe I recommend these additional mods-
- (-Mass Effect Shipsets NSC2-)
- Mass Effect Civilisations - Asari


Special Thanks to
-Guilliman (Guilli's Planet Modifiers)
--Deathworlders Civic (basis for Heshtok civic [Vorcha])


Dont forget to rate if you enjoy the mod!
Popular Discussions View All (2)
17
12 Sep, 2024 @ 8:03am
Bug Report
TurtleShroom
13
29 Apr, 2021 @ 3:18pm
New trait suggestions
killblock623
293 Comments
bascott83 19 May @ 7:16am 
Looking forward to a update to 4.0
Sonny Crocket 5 May @ 9:54am 
seems broke since 4.0 update, lots of traits removed from ME traits, like genophage with no growth malus.
VinciLisa 11 Feb @ 7:22am 
bonjour, est ce que le mod est tenu à jour ? les portraits de la plupart des races ne sont plus disponibles, je n'ai que les humains, turiens, galariens et asaris...
SirChristian288 16 Nov, 2024 @ 11:26am 
I think there is an issue with the heart of the terminus origin. After the first month all of the buildings and districts are destroyed, creating mass unemployment and lowering stability to 0. Therefore there is basically a guaranteed rebellion because it's literally impossible to get the resources necessary to rebuild everything in time. I have the correct ethics and the asari starting species with asari lifespan, so I have no idea what's going on.
Deimos 3 Nov, 2024 @ 2:57pm 
Any way to fix the issue with fleet names showing as SEQ?
AdRoIt VoRTeX 2 8 Oct, 2024 @ 1:54pm 
Hello, if your still updating this mod I think I found an issue with organic pop assembly. I didn't test this super extensively but I spent a few hours trying to figure out which mod was causing my cloning vats not to work and it looks like it was this one. I think any race that's considered a ME species class is not able to be assembled. For me I was using the Alliance human portraits and it fell under the ME Humanoid, which actually showed up as ME Mammalian as species class once the empire was created. Basically I think there's some issue in the code for these species classes that prohibits them from being assembled, but I'm not a coding expert so I couldn't really tell when I looked. I thought I would let you know in case you wanted to look, or if anyone is experiencing a problem with cloning and couldn't figure out what was causing it.
Lord-Inquisitor Bess 3 Sep, 2024 @ 7:50am 
The Shell Corporations trait breaks the mechanics of the crime syndicate. The syndicate cannot build corporation buildings on planets of other states and this spoils the experience of the game. The building slot in the Ownership\Corporation interface tab on the planet gives the message: The owner of the planet recently closed our branch and is closely monitoring our activities. I played until 2600+ and the situation has not changed. Please fix it, because the mod is really very good.
checkmate30 20 Jun, 2024 @ 11:43am 
need prescripted empires
alcatraz 5 Jun, 2024 @ 10:52pm 
does this mod include the prescripted empires
coloring book 2 Jun, 2024 @ 10:18am 
what do I have to do to be able to access all the mass effect gold/silver emblems on the create an empire screen? I can't scroll down to access them and it sucks tbh