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I guess I made the game the same way you played it, just wandering around without any clear goals in mind, the point just being to get out whatever was going through my head in that moment.
Often taking a direct, only somewhat structured approach yields a lot more creative results than planning everything ahead of time. This to me is probably the biggest strength of RPG Maker, since it allows you to easily take things step by step.
So many ideas never even get past the planning-stage.
With my limited experience I'd really suggest getting the beginning of the game done and moving on as quickly as possible, changing things with new ideas, and taking breaks to appreciate what you've created so far.
I wish you lots of inspiration with your projects and if you feel like sharing your game or a demo I'd love to give it a try!
I find it inspiring. The artwork has that weird coherency that I loved from Undertale, where a lot of the pieces shouldn't fit in the same world, but somehow do. I'm currently trying to make assets for my own project and I keep end up over-complicating things. This is a good reminder that a limited color pallet, and only two or three frames of animation can have a lot of impact.