XCOM 2
1,284 ratings
[WOTC] The Hive
2
11
2
7
2
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.300 GB
22 Nov, 2019 @ 1:21pm
12 Oct, 2022 @ 7:35pm
57 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] The Hive

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
-- Mod by Team CreativeXenos --
-- Blender, SDK, Animations, Substance painter, Photoshop, unit creation/conceptual idea : Super awesome totally not fat just big boned : ObelixDk
-- Maya modelling/armourconcepting, Substance painter texturing, unit creation/conceptual idea : HulkCX --
-- Coding, Serif Art Studio and unit creation/conceptual idea : Shadow79 --
-- Weapon Particle Effects work : Claus --
-- Coding/Weapon creation : Iridar --
-- Coding guidance and just an overall great guy ;) : Musashi --
-- Physics on units : Kexx
-- Coding and code clean up : Astral Descend --
-- Ability Icons for the Chryssalids : Zyxpsilon --
-- VO work : TheTommyTrials --
-- Autopsy/Corpse Photoshop : IronGroin--

Special thanks to Robojumper for helping with the initial code for the Queen to act like a Ruler and NeIVIeSiS for added help on targeting icons (more to be added later). And to Sacred Soul for all his early support on the mod wit ideas and early Queen concepts of which we managed to add in a way to honor him. Hope he likes it ;)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THE HIVE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The Elders are growing weak. Their power is no longer strong enough to hold the mind control over one of their most prizes possessions. The Chryssalid Hive Queen has broken free and running wild on Earth. She is building a new hive and taking back her children that still fall under the control of the Elders. She will not hesitate to kill anyone or thing in her way. The Hive will be reborn.

Hive Queen
1. Queen Slash (can cause Chrys Poisoning)
2. Queen Heal (like Prime Reactions/every time she takes damage she will auto Regen some back. Also has a Massive heal she can use up to twice a battle that heals 10HP per use)
3. Hive Domination (used to dominate Chrys that are on Adv's side)
4. Queen Spit (Goo spit works like frost and can be healed with any Medikit or Gremlin that can heal Frost)
5. Retreat like other Rulers.
*Hive Call (Random)*
Will show up for the first time at or around Force Level 13


Rippers
1.Ripper Slash
2.Needle attack (deals minor mobility debuff for 2 turns)
Force Level 5

Warrior
1.Warrior Slash (can cause Chrys Poisoning)
2.Adrenal Rush (boosts hive stats around Warrior)
3.Hyper Reactive Senses (boosts Warrior's stats)
Force Level 14

Drone
1. Drone Slash
2. Drone Burrow
3. Drone Unburrow
4. Lightning Reflexes
Force Level 5

Chameleon
1. Chameleon Slash
2. Rending Claws (multi hit/does rupture)
3. Vanish
4. Vanish reveal
5. Fleet Of Claw (Vanish and scamper away when wounded)
6. Lightning Reflexes
**** NOTE Chameleons can not vanish if burning****
Force Level 12

Infector
1. Zombie Slash (if killed by slash humans and Adv are turned into Infected Zombies)
Force Level 10

Infected Zombie
1.Standard Zombie attack
2.Gestate(will randomly turn into either a new Infector or Hybrid) If killed before allowed to gestate, will not turn into new Infector/Hybrid.
Force Level 10

Hybrid
1.Hybrid Slash (consumes HP on hit to stay alive longer. Humans or Adv killed by a Hybrid will rise as a new Infected Zombie) These will become more Hybrids.
Force Level 10

Shrieker
1. Shrieker Slash
2. Shrieker EMP attack (does not do damage to organics but will disable their weapons/disables robotic weapons too but also does damage to robotic units with a chance to shut them down)
3. Wall Phasing
Force Level 15

Brood Mother
1.Brood Mother Slash
2.Brood Mother Heal (can heal 2 HP a turn)
3.Breed Rippers
4.Weak against Melee
Force Level 12

Hive Guard
1.Hive Guard Slash
2.Acid Cannon Attack (launch a high ranging artillery-like Acid blob across the map)
3.Hardened Carapace (acts like Blast Padding)
4.Melee Resistance (takes less damage from Melee attacks)
5.Guard Deflect (20% chance to deflect any incoming attack with its leg shields)
Force Level 15

Spawning Pit "Gestation Pit"
1.Immune to EVERYTHING but Acid and Explosives
2.None moving
3.Hive Gestation (spawns random Hive until its destroyed)
4.Weak against explosives.(explosives do double damage to the pit)
Force Level 14

Juvenile Queen
1. Chryssalid Slash (can cause Chrys Poisoning)
2. Juvenile Queen heal (heals 1 HP any time damage is taken)
3. Dive Bomb (Can fly up and dive bomb her enemies. The impact will do damage and set the targets on fire)
4. There is a early, mid and late game version, each tougher and can call in different Chrys...Drone/Infector/random
Force Level 6


Almost every Chrys in the hive can be researched when killed.


Rippers allow for Ripper Grenades to be built. These act like Needle Grenades from XCOM EU. Needles pierce though cover and solid objects to damage enemies but will not destroy cover or map objectives. Can be upgraded to Ripper Bombs later.

Drones offer 2 new PCS Chips.
PCS: Tactical Coverage = Grants the user the Covering Fire ability as well as a small defense bonus

PCS: Tactical Withdraw = Grants the user a mobility and dodge bonus as well as the ability, Get To Da Choppa. This ability can only be used in the evac zone and gives all human allies outside the Evac Zone +10 to dodge and +6 to mobility for 1 turn. User must not evac until all allies have taken their turn or the effects will be terminated, Now... GET TO DA CHOPPA!!!

Warriors offer 2 new PCS Chips.
PCS: Tactical Senses Offensive = Grants a boost to Dodge, Will and Mobility on the soldier for a short time when using Hyper Reactive Senses. Also has a permanent small boost to Mobility and Offense.

PCS: Tactical Senses Defensive = Grants a boost to Dodge, Will and Mobility on the soldier for a short time when using Hyper Reactive Senses. Also has a permanent small boost to Mobility and Defense.

Brood Mother grants a one time build Brood Gauntlet. This Gauntlet is a living organism that spews fire (like a flame thrower) But also has a tongue pull that is a free action and does not break concealment. This pull however, is meant to pull allies up to higher elevation and or from harm. The Gauntlet also lets you can in a Single Ripper that you can use as a scout, attack with and run up to enemies and sacrifice as a mobile Needle Mine.

Hive Queen grants a new Ruler Armor. This armor grants all her immunities, added HP, Armor and the ability to call in your own random Chrys follower(s). The Armor has 4 cosmetic Helms you can equip as well.

The Juvenile Queen and Hive Guard will offer you a one time build added weapon attachment for the Hive Queen Armor's Back. Hive Queen Wings and Guards Acid Cannon. Youll also start with Rending Claws on the Armor, that work like the Chameleon's claws. the Claws allow for rending/rupture and wall climbing, the wings allow you to fly up to higher elevation and dive bomb and the Acid cannon allows you to fire a glob of acid across the map and Grants Juggernaut... a form of wall breaking that is triggered by you, grants you an Action points back when used so you can run though walls and still have full actions to take the fight to the enemy. Or carry a fallen ally to safety.


MUCH MUCH more! New Sitreps as well a Rogue Hive faction. These are the Chrys that follow the Hive Queen. They can show up and attack EVERYONE. They will fight other Chryssalids that are on Advent's side. At any time when the Hive (Advent or Rogue Hive are in play, more Chrys can show up from either side)


KEY NOTES HERE
1.
The Hive Queen is a Ruler. However, she does not have Ruler Reactions because of the type of abilities she has. If she had the ability to react the way the other Rulers do, it would be WAY OP.


Popular Discussions View All (8)
391
12 Feb @ 4:16am
BUG REPORTS HERE PLEASE!!!
MrShadow
1
24 May @ 5:35am
Running off the map
Jan3778
5
17 May, 2024 @ 2:23pm
Chameleon Vanish
JohnMcHobo
1,194 Comments
Daddy Kaneki 18 May @ 6:42pm 
Is there a way to make the Hive Queen return even after being permanently defeated? I just had a REALLY awesome and fun mission with a ton of Advent and the Hive fighting each other, while my squad was picking both sides off from high ground trying not to aggro either one too much while the Queen was fighting a Legate from the Requiem mod. It was really awesome and it would suck if the Queen would never reappear again after being killed.
Longfang 23 Apr @ 12:14pm 
Ahhh it's a bit RNG based. Got it. Thanks! I'll keep an eye out.
EvilBob22 23 Apr @ 9:11am 
You are right, I'm sorry. It isn't that a hybrid WILL spawn from an infected zombie, it's that a hybrid CAN spawn from one.

I've definitely seen them before with both The Hive and Hive More active. They look like feral people (I think they use an altered version of either the lost or psi zombie animations) with chryssalid colors and arms replaced with chryssalid claws and raised up above their head.
Longfang 23 Apr @ 3:05am 
That's the odd thing, when an infected zombie dies on its own, it spawns a standard Chrysalid (or a warrior/drone, I don't remember off the top of my head.)
EvilBob22 22 Apr @ 4:18pm 
Both are pretty rare. To get hybrids, let an infector infect a human/Advent, let the infected turn into an infected zombie, don't kill the zombie for 2(?) turns, and a hybrid will spawn from the zombie. The blue glowy ones are Shriekers, I've only seen them on ambushes (according to the description above, they need force level 15 too, so only later game ambushes).
Longfang 22 Apr @ 4:05pm 
I've just noticed that I never see Hybrids or those blue glowy 'Lids. I'm guessing it's some sort of weird conflict with another mod. Any known issues with The Hive: More or anything like that which could change spawns?
lety4ayavoropaeva 11 Apr @ 4:50pm 
Has anyone tried playing with LWOTC?
What are the possible consequences? I'm ready to close my eyes to small bugs, but I need to be aware of what bugs to expect.
EvilBob22 25 Mar @ 11:21pm 
Depends on the type of chryssalid, some are immune, some are weak to it. Try using the mod Yet Another F1 to help tell which is which.

By the way, the Chameleons that people are complaining about: they are one of the ones weak to fire, and it also disables their vanishing ability.
Schlep 25 Mar @ 10:46pm 
Are Chryssalids meant to be immune to fire or weak to fire? Because i want to burn them down so bad. :steamfacepalm:
MOON_MAN 24 Mar @ 1:41pm 
Another case of an amazing mod with terrible balance. Chameleons are dog sh*t to fight and need to be redone entirely.