RimWorld

RimWorld

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Carry Capacity Fixed
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Mod, 1.1, 1.2, 1.3
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1.019 MB
5 Nov, 2019 @ 3:08am
29 Jul, 2021 @ 3:31pm
6 Change Notes ( view )

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Carry Capacity Fixed

In 1 collection by Dr Zhivago
Doc Collection - Industrial+
317 items
Description
Public Service Announcement

Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships with for years, has killed my motivation. Discord was the community that kept me interested in modding. I also promised that if Discord did delete my account that I would move on. This sweeping algorithmic censorship is intolerable and abhorrent to human progress. If we shut down each other's critical discussions and ability to listen, what form of communication is left?

As such, my work in RimWorld is suspended indefinitely. Everything I have created is under licensing (mostly GNU General Public License v3.0). Feel free to pick up the projects. As per the licensing of course.

I'll still be around on Steam and GitHub if you wish to reach out to me. Best of luck to everyone out there with the challenges ahead!

-Doc
November 5th, 2021
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The behavior of carry capacity for pawns is 35 kg multiplied by a body type multiplier. This mod aims to change that. Pawns will now be able to hold more in inventory, as well as increase caravan capacity. This mod effects animals and colonists.
Suggested to use CCF with "Pick Up And Haul".


  • Save-friendly (add or remove)
  • Incompatible with:
    D9 Framework, must change settings to disable "Apply Carry Mass Framework Patches"

Credits:
Smash Phil - For the C# (basically for the mod)
Original Inspiration[ludeon.com]


[www.twitch.tv][streamlabs.com][github.com]
[discord.gg]